std::vector<Effect *> overlay_matte_inputs;
overlay_matte_inputs.push_back(inputs[0]);
- overlay_matte_inputs.push_back(chain->get_last_added_effect()); // FIXME
+ overlay_matte_inputs.push_back(chain->last_added_effect()); // FIXME
overlay_matte->add_self_to_effect_chain(chain, overlay_matte_inputs);
}