-#include <math.h>
#include <assert.h>
+#include <vector>
-#include "diffusion_effect.h"
#include "blur_effect.h"
+#include "diffusion_effect.h"
#include "effect_chain.h"
#include "util.h"
{
}
-void DiffusionEffect::add_self_to_effect_chain(EffectChain *chain, const std::vector<Effect *> &inputs) {
- assert(inputs.size() == 1);
- blur->add_self_to_effect_chain(chain, inputs);
+void DiffusionEffect::rewrite_graph(EffectChain *graph, Node *self)
+{
+ assert(self->incoming_links.size() == 1);
+ Node *input = self->incoming_links[0];
+
+ Node *blur_node = graph->add_node(blur);
+ Node *overlay_matte_node = graph->add_node(overlay_matte);
+ graph->replace_receiver(self, overlay_matte_node);
+ graph->connect_nodes(input, blur_node);
+ graph->connect_nodes(blur_node, overlay_matte_node);
+ graph->replace_sender(self, overlay_matte_node);
- std::vector<Effect *> overlay_matte_inputs;
- overlay_matte_inputs.push_back(inputs[0]);
- overlay_matte_inputs.push_back(chain->last_added_effect()); // FIXME
- overlay_matte->add_self_to_effect_chain(chain, overlay_matte_inputs);
+ self->disabled = true;
}
bool DiffusionEffect::set_float(const std::string &key, float value) {