#include "effect_chain.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
DiffusionEffect::DiffusionEffect()
: blur(new BlurEffect),
- overlay_matte(new OverlayMatteEffect)
+ overlay_matte(new OverlayMatteEffect),
+ owns_overlay_matte(true)
{
}
+DiffusionEffect::~DiffusionEffect()
+{
+ if (owns_overlay_matte) {
+ delete overlay_matte;
+ }
+}
+
void DiffusionEffect::rewrite_graph(EffectChain *graph, Node *self)
{
assert(self->incoming_links.size() == 1);
Node *blur_node = graph->add_node(blur);
Node *overlay_matte_node = graph->add_node(overlay_matte);
+ owns_overlay_matte = false;
graph->replace_receiver(self, overlay_matte_node);
graph->connect_nodes(input, blur_node);
graph->connect_nodes(blur_node, overlay_matte_node);
self->disabled = true;
}
-bool DiffusionEffect::set_float(const std::string &key, float value) {
+bool DiffusionEffect::set_float(const string &key, float value) {
if (key == "blurred_mix_amount") {
return overlay_matte->set_float(key, value);
}
register_float("blurred_mix_amount", &blurred_mix_amount);
}
-std::string OverlayMatteEffect::output_fragment_shader()
+string OverlayMatteEffect::output_fragment_shader()
{
return read_file("overlay_matte_effect.frag");
}
+
+} // namespace movit