using namespace std;
+namespace movit {
+
DiffusionEffect::DiffusionEffect()
: blur(new BlurEffect),
- overlay_matte(new OverlayMatteEffect)
+ overlay_matte(new OverlayMatteEffect),
+ owns_overlay_matte(true)
+{
+}
+
+DiffusionEffect::~DiffusionEffect()
{
+ if (owns_overlay_matte) {
+ delete overlay_matte;
+ }
}
void DiffusionEffect::rewrite_graph(EffectChain *graph, Node *self)
Node *blur_node = graph->add_node(blur);
Node *overlay_matte_node = graph->add_node(overlay_matte);
+ owns_overlay_matte = false;
graph->replace_receiver(self, overlay_matte_node);
graph->connect_nodes(input, blur_node);
graph->connect_nodes(blur_node, overlay_matte_node);
{
return read_file("overlay_matte_effect.frag");
}
+
+} // namespace movit