// where we first blur the picture, and then overlay it on the original
// using the original as a matte.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class BlurEffect;
class EffectChain;
class Node;
float blurred_mix_amount;
};
+} // namespace movit
#endif // !defined(_MOVIT_DIFFUSION_EFFECT_H)