-#ifndef _DIFFUSION_EFFECT_H
-#define _DIFFUSION_EFFECT_H 1
+#ifndef _MOVIT_DIFFUSION_EFFECT_H
+#define _MOVIT_DIFFUSION_EFFECT_H 1
// There are many different effects that go under the name of "diffusion",
// seemingly all of the inspired by the effect you get when you put a
// where we first blur the picture, and then overlay it on the original
// using the original as a matte.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class BlurEffect;
class EffectChain;
class Node;
float blurred_mix_amount;
};
+} // namespace movit
-#endif // !defined(_DIFFUSION_EFFECT_H)
+#endif // !defined(_MOVIT_DIFFUSION_EFFECT_H)