// like many LCD monitors do, but it starts to get very hairy, again, for limited gains.)
// The dither is also deterministic across runs.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class DitherEffect : public Effect {
private:
// Should not be instantiated by end users;
int texture_width, texture_height;
GLuint texnum;
- bool need_texture_update;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_DITHER_EFFECT_H)