* You can transcode decrypted VOBs
@example
-ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800 -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
+ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128 snatch.avi
@end example
This is a typical DVD ripping example; the input is a VOB file, the
If no input file is given, audio/video grabbing is done.
As a general rule, options are applied to the next specified
-file. For example, if you give the @option{-b 64} option, it sets the video
+file. For example, if you give the @option{-b 64k} option, it sets the video
bitrate of the next file. The format option may be needed for raw input
files.
@item -comment string
Set the comment.
+@item -track number
+Set the track.
+
+@item -year number
+Set the year.
+
@item -target type
Specify target file type ("vcd", "svcd", "dvd", "dv", "pal-vcd",
"ntsc-svcd", ... ). All the format options (bitrate, codecs,
ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
@end example
-@item -hq
-Activate high quality settings.
-
@item -itsoffset offset
Set the input time offset in seconds.
@code{[-]hh:mm:ss[.xxx]} syntax is also supported.
@table @option
@item -b bitrate
-Set the video bitrate in kbit/s (default = 200 kb/s).
+Set the video bitrate in bit/s (default = 200 kb/s).
@item -r fps
Set frame rate (default = 25).
@item -s size
@item -vn
Disable video recording.
@item -bt tolerance
-Set video bitrate tolerance (in kbit/s).
+Set video bitrate tolerance (in bit/s).
@item -maxrate bitrate
-Set max video bitrate tolerance (in kbit/s).
+Set max video bitrate tolerance (in bit/s).
@item -minrate bitrate
-Set min video bitrate tolerance (in kbit/s).
+Set min video bitrate tolerance (in bit/s).
@item -bufsize size
-Set rate control buffer size (in kbit).
+Set rate control buffer size (in bits).
@item -vcodec codec
Force video codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is.
@item -intra
Use only intra frames.
@item -qscale q
-Use fixed video quantiser scale (VBR).
+Use fixed video quantizer scale (VBR).
@item -qmin q
-minimum video quantiser scale (VBR)
+minimum video quantizer scale (VBR)
@item -qmax q
-maximum video quantiser scale (VBR)
+maximum video quantizer scale (VBR)
@item -qdiff q
-maximum difference between the quantiser scales (VBR)
+maximum difference between the quantizer scales (VBR)
@item -qblur blur
-video quantiser scale blur (VBR)
+video quantizer scale blur (VBR)
@item -qcomp compression
-video quantiser scale compression (VBR)
+video quantizer scale compression (VBR)
+
+@item -lmin lambda
+minimum video lagrange factor (VBR)
+@item -lmax lambda
+max video lagrange factor (VBR)
+@item -mblmin lambda
+minimum macroblock quantizer scale (VBR)
+@item -mblmax lambda
+maximum macroblock quantizer scale (VBR)
+
+These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
+but you may use the QP2LAMBDA constant to easily convert from 'q' units:
+@example
+ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
+@end example
@item -rc_init_cplx complexity
initial complexity for single pass encoding
@item -deinterlace
Deinterlace pictures.
-@item -interlace
+@item -ilme
Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
Use this option if your input file is interlaced and you want
to keep the interlaced format for minimum losses.
@item -acodec codec
Force audio codec to @var{codec}. Use the @code{copy} special value to
specify that the raw codec data must be copied as is.
+@item -newaudio
+Add a new audio track to the output file. If you want to specify parameters,
+do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
+
+Mapping will be done automatically, if the number of output streams is equal to
+the number of input streams, else it will pick the first one that matches. You
+can override the mapping using @code{-map} as usual.
+
+Example:
+@example
+ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
+@end example
@end table
@section Audio/Video grab options
@section Advanced options
@table @option
-@item -map file:stream
-Set input stream mapping.
+@item -map input stream id[:input stream id]
+Set stream mapping from input streams to output streams.
+Just enumerate the input streams in the order you want them in the output.
+[input stream id] sets the (input) stream to sync against.
@item -debug
Print specific debug info.
@item -benchmark
@item -loop_output number_of_times
Repeatedly loop output for formats that support looping such as animated GIF
(0 will loop the output infinitely).
+@item -vsync parameter
+Video sync method. Video will be stretched/squeezed to match the timestamps,
+it is done by duplicating and dropping frames. With -map you can select from
+which stream the timestamps should be taken. You can leave either video or
+audio unchanged and sync the remaining stream(s) to the unchanged one.
+@item -async samples_per_second
+Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
+the parameter is the maximum samples per second by which the audio is changed.
+-async 1 is a special case where only the start of the audio stream is corrected
+without any later correction.
@end table
@node FFmpeg formula evaluator
frames. An example is:
@example
-ffmpeg -g 3 -r 3 -t 10 -b 50 -s qcif -f rv10 /tmp/b.rm
+ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
@end example
@item The parameter 'q' which is displayed while encoding is the current
@tab Multimedia format used by the Creature Shock game.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
-@item GXF @tab @tab X
+@item GXF @tab X @tab X
+@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
+@item CIN @tab @tab X
+@tab Multimedia format used by Delphine Software games.
+@item MXF @tab @tab X
+@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
+@item SEQ @tab @tab X
+@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
+@item Targa @tab @tab X @tab Targa (.TGA) image format.
+@item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
@item SGI @tab X @tab X @tab SGI RGB image format
@end multitable
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
-@item MPEG-4 @tab X @tab X @tab also known as DivX4/5
+@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
-@item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
+@item MSMPEG4 V3 @tab X @tab X
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab not completely working
@item H.261 @tab X @tab X
@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
@item On2 VP3 @tab @tab X @tab still experimental
+@item On2 VP5 @tab @tab X @tab fourcc: VP50
+@item On2 VP6 @tab @tab X @tab fourcc: VP62
@item Theora @tab @tab X @tab still experimental
@item Intel Indeo 3 @tab @tab X
@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
@item KMVC @tab @tab X @tab Codec used in Worms games.
+@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
+@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
+@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
-See @url{http://mplayerhq.hu/~michael/codec-features.html} to
-get a precise comparison of the FFmpeg MPEG-4 codec compared to
-other implementations.
-
@section Audio Codecs
@multitable @columnfractions .4 .1 .1 .1 .7
@item DSP Group TrueSpeech @tab @tab X
@item True Audio (TTA) @tab @tab X
@item Smacker Audio @tab @tab X
+@item WavPack Audio @tab @tab X
+@item Cin Audio @tab @tab X
+@tab Codec used in Delphine Software games.
+@item Intel Music Coder @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
Then you can easily test FFmpeg with Wine
(@url{http://www.winehq.com/}).
+@subsection Compilation under Cygwin
+
+Cygwin works very much like Unix.
+
+Just install your Cygwin with all the "Base" packages, plus the
+following "Devel" ones:
+@example
+binutils, gcc-core, make, subversion
+@end example
+
+Do not install binutils-20060709-1 (they are buggy on shared builds);
+use binutils-20050610-1 instead.
+
+Then run
+
+@example
+./configure --enable-static --disable-shared
+@end example
+
+to make a static build or
+
+@example
+./configure --enable-shared --disable-static
+@end example
+
+to build shared libraries.
+
+If you want to build FFmpeg with additional libraries, download Cygwin
+"Devel" packages for Ogg and Vorbis from any Cygwin packages repository
+and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
+(@url{http://cygwinports.dotsrc.org/}).
+
+@subsection Crosscompilation for Windows under Cygwin
+
+With Cygwin you can create Windows binaries that don't need the cygwin1.dll.
+
+Just install your Cygwin as explained before, plus these additional
+"Devel" packages:
+@example
+gcc-mingw-core, mingw-runtime, mingw-zlib
+@end example
+
+and add some special flags to your configure invocation.
+
+For a static build run
+@example
+./configure --enable-mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
+@end example
+
+and for a build with shared libraries
+@example
+./configure --enable-mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
+@end example
+
@section Mac OS X
@section BeOS
@chapter Developers Guide
@section API
-@itemize
+@itemize @bullet
@item libavcodec is the library containing the codecs (both encoding and
decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
fprintf and printf are forbidden in libavformat and libavcodec,
please use av_log() instead.
-@node Development Policy
@section Development Policy
@enumerate
answer to ffmpeg-devel (or wherever you got the patch from) saying that
you applied the patch.
@item
- Do NOT commit to code actively maintained by others without permission. Send
- a patch to ffmpeg-devel instead. If noone awnsers within a reasonable time
- (12h for build failure and security fixes, 3 days for all other small changes
- 1 week for big patches) then commit your patch if you think its ok
- also note, the maintainer can simply ask for more time to review!
+ Do NOT commit to code actively maintained by others without permission.
+ Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
+ timeframe (12h for build failures and security fixes, 3 days small changes,
+ 1 week for big patches) then commit your patch if you think it's OK.
+ Also note, the maintainer can simply ask for more time to review!
@item
Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
are sent there and reviewed by all the other developers. Bugs and possible
parts (libavutil, libavcodec, libavformat) you are changing. You need
to change the version integer and the version string.
Incrementing the first component means no backward compatibility to
- previous versions (e.g. removal of a function).
+ previous versions (e.g. removal of a function from the public API).
Incrementing the second component means backward compatible change
- (e.g. addition of a function).
+ (e.g. addition of a function to the public API).
Incrementing the third component means a noteworthy binary compatible
change (e.g. encoder bug fix that matters for the decoder).
@item
Note, these rules are mostly borrowed from the MPlayer project.
-@subsection Renaming/moving files or content of files
- You CANNOT do that. Post a request for such a change to the mailing list
- Do NOT remove & readd a file - it will kill the changelog!!!!
-
@section Submitting patches
First, (@pxref{Coding Rules}) above if you didn't yet.