@item -vn
Disable video recording.
@item -bt tolerance
-Set video bitrate tolerance (in kbit/s).
+Set video bitrate tolerance (in bit/s).
@item -maxrate bitrate
-Set max video bitrate tolerance (in kbit/s).
+Set max video bitrate tolerance (in bit/s).
@item -minrate bitrate
-Set min video bitrate tolerance (in kbit/s).
+Set min video bitrate tolerance (in bit/s).
@item -bufsize size
-Set rate control buffer size (in kbit).
+Set rate control buffer size (in bits).
@item -vcodec codec
Force video codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is.
@item -intra
Use only intra frames.
@item -qscale q
-Use fixed video quantiser scale (VBR).
+Use fixed video quantizer scale (VBR).
@item -qmin q
-minimum video quantiser scale (VBR)
+minimum video quantizer scale (VBR)
@item -qmax q
-maximum video quantiser scale (VBR)
+maximum video quantizer scale (VBR)
@item -qdiff q
-maximum difference between the quantiser scales (VBR)
+maximum difference between the quantizer scales (VBR)
@item -qblur blur
-video quantiser scale blur (VBR)
+video quantizer scale blur (VBR)
@item -qcomp compression
-video quantiser scale compression (VBR)
+video quantizer scale compression (VBR)
+
+@item -lmin lambda
+minimum video lagrange factor (VBR)
+@item -lmax lambda
+max video lagrange factor (VBR)
+@item -mblmin lambda
+minimum macroblock quantizer scale (VBR)
+@item -mblmax lambda
+maximum macroblock quantizer scale (VBR)
+
+These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
+but you may use the QP2LAMBDA constant to easily convert from 'q' units:
+@example
+ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
+@end example
@item -rc_init_cplx complexity
initial complexity for single pass encoding
@item -deinterlace
Deinterlace pictures.
-@item -interlace
+@item -ilme
Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
Use this option if your input file is interlaced and you want
to keep the interlaced format for minimum losses.
@item -acodec codec
Force audio codec to @var{codec}. Use the @code{copy} special value to
specify that the raw codec data must be copied as is.
+@item -newaudio
+Add a new audio track to the output file. If you want to specify parameters,
+do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
+
+Mapping will be done automatically, if the number of output streams is equal to
+the number of input streams, else it will pick the first one that matches. You
+can override the mapping using @code{-map} as usual.
+
+Example:
+@example
+ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384 test.mpg -acodec mp2 -ab 192 -newaudio
+@end example
@end table
@section Audio/Video grab options
@tab Multimedia format used by the Creature Shock game.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
-@item GXF @tab @tab X
+@item GXF @tab X @tab X
+@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
+@item CIN @tab @tab X
+@tab Multimedia format used by Delphine Software games.
+@item MXF @tab @tab X
+@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
+@item SEQ @tab @tab X
+@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
+@item Targa @tab @tab X @tab Targa (.TGA) image format.
+@item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
@item SGI @tab X @tab X @tab SGI RGB image format
@end multitable
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
@item MPEG-1 video @tab X @tab X
@item MPEG-2 video @tab X @tab X
-@item MPEG-4 @tab X @tab X @tab also known as DivX4/5
+@item MPEG-4 @tab X @tab X
@item MSMPEG4 V1 @tab X @tab X
@item MSMPEG4 V2 @tab X @tab X
-@item MSMPEG4 V3 @tab X @tab X @tab also known as DivX3
+@item MSMPEG4 V3 @tab X @tab X
@item WMV7 @tab X @tab X
@item WMV8 @tab X @tab X @tab not completely working
@item H.261 @tab X @tab X
@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
@item KMVC @tab @tab X @tab Codec used in Worms games.
@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
+@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
+@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
-See @url{http://mplayerhq.hu/~michael/codec-features.html} to
-get a precise comparison of the FFmpeg MPEG-4 codec compared to
-other implementations.
-
@section Audio Codecs
@multitable @columnfractions .4 .1 .1 .1 .7
@item DSP Group TrueSpeech @tab @tab X
@item True Audio (TTA) @tab @tab X
@item Smacker Audio @tab @tab X
+@item WavPack Audio @tab @tab X
+@item Cin Audio @tab @tab X
+@tab Codec used in Delphine Software games.
+@item Intel Music Coder @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.