FFmpeg is a very fast video and audio converter. It can also grab from
a live audio/video source.
-
+
The command line interface is designed to be intuitive, in the sense
that FFmpeg tries to figure out all parameters that can possibly be
derived automatically. You usually only have to specify the target
System audio source:
@example
-ffmpeg /tmp/out.mpg
+ffmpeg /tmp/out.mpg
@end example
Note that you must activate the right video source and channel before
* You can use YUV files as input:
@example
-ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
+ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
@end example
-It will use the files:
+It will use the files:
@example
/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
The generic syntax is:
-@example
+@example
@c man begin SYNOPSIS
ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
@c man end
@item -formats
Show available formats, codecs, protocols, ...
-@item -f fmt
+@item -f fmt
Force format.
-@item -i filename
+@item -i filename
input filename
-@item -y
+@item -y
Overwrite output files.
-@item -t duration
+@item -t duration
Set the recording time in seconds.
@code{hh:mm:ss[.xxx]} syntax is also supported.
Seek to given time position in seconds.
@code{hh:mm:ss[.xxx]} syntax is also supported.
-@item -title string
+@item -title string
Set the title.
-@item -author string
+@item -author string
Set the author.
-@item -copyright string
+@item -copyright string
Set the copyright.
-@item -comment string
+@item -comment string
Set the comment.
@item -target type
@table @option
@item -b bitrate
Set the video bitrate in kbit/s (default = 200 kb/s).
-@item -r fps
+@item -r fps
Set frame rate (default = 25).
-@item -s size
+@item -s size
Set frame size. The format is @samp{wxh} (default = 160x128).
The following abbreviations are recognized:
@table @samp
blue (default = 000000 (black)).
@item -vn
Disable video recording.
-@item -bt tolerance
+@item -bt tolerance
Set video bitrate tolerance (in kbit/s).
@item -maxrate bitrate
Set max video bitrate tolerance (in kbit/s).
Set min video bitrate tolerance (in kbit/s).
@item -bufsize size
Set rate control buffer size (in kbit).
-@item -vcodec codec
+@item -vcodec codec
Force video codec to @var{codec}. Use the @code{copy} special value to
tell that the raw codec data must be copied as is.
@item -sameq
Use same video quality as source (implies VBR).
-@item -pass n
+@item -pass n
Select the pass number (1 or 2). It is useful to do two pass
encoding. The statistics of the video are recorded in the first
pass and the video is generated at the exact requested bitrate
in the second pass.
-@item -passlogfile file
+@item -passlogfile file
Set two pass logfile name to @var{file}.
@end table
@section Advanced Video Options
@table @option
-@item -g gop_size
+@item -g gop_size
Set the group of pictures size.
-@item -intra
+@item -intra
Use only intra frames.
-@item -qscale q
+@item -qscale q
Use fixed video quantiser scale (VBR).
-@item -qmin q
+@item -qmin q
minimum video quantiser scale (VBR)
-@item -qmax q
+@item -qmax q
maximum video quantiser scale (VBR)
-@item -qdiff q
+@item -qdiff q
maximum difference between the quantiser scales (VBR)
-@item -qblur blur
+@item -qblur blur
video quantiser scale blur (VBR)
-@item -qcomp compression
+@item -qcomp compression
video quantiser scale compression (VBR)
@item -rc_init_cplx complexity
@item 0
FF_IDCT_AUTO (default)
@item 1
-FF_IDCT_INT
+FF_IDCT_INT
@item 2
-FF_IDCT_SIMPLE
+FF_IDCT_SIMPLE
@item 3
-FF_IDCT_SIMPLEMMX
+FF_IDCT_SIMPLEMMX
@item 4
-FF_IDCT_LIBMPEG2MMX
+FF_IDCT_LIBMPEG2MMX
@item 5
-FF_IDCT_PS2
+FF_IDCT_PS2
@item 6
-FF_IDCT_MLIB
+FF_IDCT_MLIB
@item 7
-FF_IDCT_ARM
+FF_IDCT_ARM
@item 8
-FF_IDCT_ALTIVEC
+FF_IDCT_ALTIVEC
@item 9
-FF_IDCT_SH4
+FF_IDCT_SH4
@item 10
-FF_IDCT_SIMPLEARM
+FF_IDCT_SIMPLEARM
@end table
@item -er n
Set error resilience to @var{n}.
@table @samp
-@item 1
+@item 1
FF_ER_CAREFUL (default)
@item 2
FF_ER_COMPLIANT
@section Audio Options
@table @option
-@item -ar freq
+@item -ar freq
Set the audio sampling frequency (default = 44100 Hz).
-@item -ab bitrate
+@item -ab bitrate
Set the audio bitrate in kbit/s (default = 64).
@item -ac channels
Set the number of audio channels (default = 1).
@section Advanced options
@table @option
-@item -map file:stream
+@item -map file:stream
Set input stream mapping.
@item -debug
Print specific debug info.
-@item -benchmark
+@item -benchmark
Add timings for benchmarking.
-@item -hex
+@item -hex
Dump each input packet.
@item -bitexact
Only use bit exact algorithms (for codec testing).
@section FFmpeg formula evaluator
When evaluating a rate control string, FFmpeg uses an internal formula
-evaluator.
+evaluator.
The following binary operators are available: @code{+}, @code{-},
@code{*}, @code{/}, @code{^}.
@tab also known as @code{VOB} file
@item MPEG-2 TS @tab @tab X
@tab also known as DVB Transport Stream
-@item ASF@tab X @tab X
-@item AVI@tab X @tab X
-@item WAV@tab X @tab X
+@item ASF@tab X @tab X
+@item AVI@tab X @tab X
+@item WAV@tab X @tab X
@item Macromedia Flash@tab X @tab X
@tab Only embedded audio is decoded.
@item FLV @tab X @tab X
@tab Macromedia Flash video files
-@item Real Audio and Video @tab X @tab X
-@item Raw AC3 @tab X @tab X
-@item Raw MJPEG @tab X @tab X
-@item Raw MPEG video @tab X @tab X
-@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
-@item Raw CRI ADX audio @tab X @tab X
-@item Raw Shorten audio @tab @tab X
-@item SUN AU format @tab X @tab X
+@item Real Audio and Video @tab X @tab X
+@item Raw AC3 @tab X @tab X
+@item Raw MJPEG @tab X @tab X
+@item Raw MPEG video @tab X @tab X
+@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
+@item Raw CRI ADX audio @tab X @tab X
+@item Raw Shorten audio @tab @tab X
+@item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format
-@item QuickTime @tab X @tab X
+@item QuickTime @tab X @tab X
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
-@item Raw MPEG4 video @tab X @tab X
+@item Raw MPEG4 video @tab X @tab X
@item DV @tab X @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
@item Nullsoft Video (NSV) format @tab @tab X
+@item ADTS AAC audio @tab X @tab X
+@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
+@item American Laser Games MM @tab @tab X
+@tab Multimedia format used in games like Mad Dog McCree
+@item AVS @tab @tab X
+@tab Multimedia format used by the Creature Shock game.
+@item Smacker @tab @tab X
+@tab Multimedia format used by many games.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@multitable @columnfractions .4 .1 .1 .4
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
-@item PGM, PPM @tab X @tab X
+@item PGM, PPM @tab X @tab X
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item H.261 @tab X @tab X
@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
@item H.264 @tab @tab X
-@item MJPEG @tab X @tab X
+@item RealVideo 1.0 @tab X @tab X
+@item RealVideo 2.0 @tab X @tab X
+@item MJPEG @tab X @tab X
@item lossless MJPEG @tab X @tab X
+@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
@item Apple MJPEG-B @tab @tab X
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
-@item DV @tab X @tab X
+@item DV @tab X @tab X
@item HuffYUV @tab X @tab X
@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
@item 4X Video @tab @tab X @tab Used in certain computer games.
-@item Sony Playstation MDEC @tab @tab X
+@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
-@item LOCO @tab @tab X @tab
-@item Winnov WNV1 @tab @tab X @tab
+@item LOCO @tab @tab X @tab
+@item Winnov WNV1 @tab @tab X @tab
@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
-@item Fraps FPS1 @tab @tab X @tab
+@item Fraps FPS1 @tab @tab X @tab
+@item CamStudio @tab @tab X @tab fourcc: CSCD
+@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
+@item ZMBV @tab @tab X @tab
+@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
+@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
+@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
+@item KMVC @tab @tab X @tab Codec used in Worms games.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
-See @url{http://www.mplayerhq.hu/~michael/codec-features.html} to
+See @url{http://mplayerhq.hu/~michael/codec-features.html} to
get a precise comparison of the FFmpeg MPEG-4 codec compared to
other implementations.
@multitable @columnfractions .4 .1 .1 .1 .7
@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio layer 2 @tab IX @tab IX
+@item MPEG audio layer 2 @tab IX @tab IX
@item MPEG audio layer 1/3 @tab IX @tab IX
@tab MP3 encoding is supported through the external library LAME.
@item AC3 @tab IX @tab IX
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
@item Creative ADPCM @tab @tab X
+@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab there are still some distortions
@item Real COOK @tab @tab X
@tab All versions except 5.1 are supported
+@item DSP Group TrueSpeech @tab @tab X
+@item True Audio (TTA) @tab @tab X
+@item Smacker Audio @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section BSD
+BSD make will not build FFmpeg, you need to install and use GNU Make
+(@file{gmake}).
+
@section Windows
@subsection Native Windows compilation
correct SDL directory when invoked.
@item Extract the current version of FFmpeg.
-
+
@item Start the MSYS shell (file @file{msys.bat}).
@item Change to the FFmpeg directory and follow
@end itemize
-Notes:
+Notes:
@itemize
@item The target @file{make wininstaller} can be used to create a
@item By using @code{./configure --enable-shared} when configuring FFmpeg,
you can build @file{avcodec.dll} and @file{avformat.dll}. With
@code{make install} you install the FFmpeg DLLs and the associated
-headers in @file{Program Files/FFmpeg}.
+headers in @file{Program Files/FFmpeg}.
@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
@item Extract the current version of FFmpeg and change to the FFmpeg directory.
@item Type the command
-@code{./configure --enable-shared --enable-memalign-hack} to configure and,
-if that didn't produce any errors, type @code{make} to build FFmpeg.
+@code{./configure --enable-shared --disable-static --enable-memalign-hack}
+to configure and, if that didn't produce any errors,
+type @code{make} to build FFmpeg.
@item The subdirectories @file{libavformat}, @file{libavcodec}, and
@file{libavutil} should now contain the files @file{avformat.dll},
François Revol - revol at free dot fr - April 2002
-The configure script should guess the configuration itself,
+The configure script should guess the configuration itself,
however I still didn't test building on the net_server version of BeOS.
FFserver is broken (needs poll() implementation).
There are still issues with errno codes, which are negative in BeOS, and
-that FFmpeg negates when returning. This ends up turning errors into
+that FFmpeg negates when returning. This ends up turning errors into
valid results, then crashes.
(To be fixed)
GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
@end itemize
-Indent size is 4. The TAB character should not be used.
-The presentation is the one specified by 'indent -i4 -kr'.
+Indent size is 4.
+The presentation is the one specified by 'indent -i4 -kr -nut'.
+The TAB character is forbidden outside of Makefiles as is any
+form of trailing whitespace. Commits containing either will be
+rejected by the CVS repository.
Main priority in FFmpeg is simplicity and small code size (=less
bugs).
...
@end example
-fprintf and printf are forbidden in libavformat and libavcodec,
+fprintf and printf are forbidden in libavformat and libavcodec,
please use av_log() instead.
@node CVS Policy
@section CVS Policy
@enumerate
-@item
+@item
You must not commit code which breaks FFmpeg! (Meaning unfinished but
enabled code which breaks compilation or compiles but does not work or
breaks the regression tests)
You can commit unfinished stuff (for testing etc), but it must be disabled
(#ifdef etc) by default so it does not interfere with other developers'
work.
-@item
+@item
You don't have to over-test things. If it works for you, and you think it
should work for others, then commit. If your code has problems
(portability, triggers compiler bugs, unusual environment etc) they will be
reported and eventually fixed.
-@item
+@item
Do not commit unrelated changes together, split them into self-contained
pieces.
@item
Do not change behavior of the program (renaming options etc) without
first discussing it on the ffmpeg-devel mailing list. Do not remove
functionality from the code. Just improve!
-
+
Note: Redundant code can be removed.
@item
Do not commit changes to the build system (Makefiles, configure script)
changes.
NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
- then either do NOT change the indentation of the inner part within (don't
+ then either do NOT change the indentation of the inner part within (don't
move it to the right)! or do so in a separate commit
@item
Always fill out the commit log message. Describe in a few lines what you
Never write to unallocated memory, never write over the end of arrays,
always check values read from some untrusted source before using them
as array index or other risky things.
+@item
+ Remember to check if you need to bump versions for the specific libav
+ parts (libavutil, libavcodec, libavformat) you are changing. You need
+ to change the version integer and the version string.
+ Incrementing the first component means no backward compatibility to
+ previous versions (e.g. removal of a function).
+ Incrementing the second component means backward compatible change
+ (e.g. addition of a function).
+ Incrementing the third component means a noteworthy binary compatible
+ change (e.g. encoder bug fix that matters for the decoder).
+@item
+ If you add a new codec, remember to update the changelog, add it to
+ the supported codecs table in the documentation and bump the second
+ component of the @file{libavcodec} version number appropriately. If
+ it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
+ is only a decoder.
@end enumerate
We think our rules are not too hard. If you have comments, contact us.
option). I cannot read other diffs :-)
Also please do not submit patches which contain several unrelated changes.
-Split them into individual self-contained patches; this makes reviewing
+Split them into individual self-contained patches; this makes reviewing
them much easier.
Run the regression tests before submitting a patch so that you can
Patches should be posted as base64 encoded attachments (or any other
encoding which ensures that the patch won't be trashed during
-transmission) to the ffmpeg-devel mailing list, see
+transmission) to the ffmpeg-devel mailing list, see
@url{http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
It also helps quite a bit if you tell us what the patch does (for example