set the comment
@item -target type
-specify target file type ("vcd", "svcd" or "dvd"). All the format
+specify target file type ("vcd", "svcd", "dvd", "pal-vcd", "ntsc-svcd", ... ). All the format
options (bitrate, codecs, buffer sizes) are automatically set by this
option. You can just type:
ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
@end example
+Nevertheless you can specify additional options as long as you know they do not compromise the
+standard, as in:
+
+@example
+ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
+@end example
+
@item -hq
activate high quality settings
@tab .fli/.flc files
@item Sierra VMD @tab @tab X
@tab used in Sierra CD-ROM games
+@item Sierra Online @tab @tab X
+@tab .sol files used in Sierra Online games
@item Matroska @tab @tab X
@end multitable
@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
@item DV @tab X @tab X
@item Huff YUV @tab X @tab X
-@item FFmpeg Video 1 @tab X @tab X @tab Lossless codec (fourcc: FFV1)
+@item FFmpeg Video 1 @tab X @tab X @tab Experimental lossless codec (fourcc: FFV1)
+@item FFmpeg Snow @tab X @tab X @tab Experimental wavelet codec (fourcc: SNOW)
@item Asus v1 @tab X @tab X @tab fourcc: ASV1
@item Asus v2 @tab X @tab X @tab fourcc: ASV2
@item Creative YUV @tab @tab X @tab fourcc: CYUV
@item Apple Animation @tab @tab X @tab fourcc: 'rle '
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza
+@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
@item Cinepak @tab @tab X
@item Microsoft RLE @tab @tab X
@item Microsoft Video-1 @tab @tab X
@item MSZH @tab @tab X @tab Part of LCL
@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
+@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@tab used in Sega Dreamcast games
@item Electronic Arts ADPCM @tab @tab X
@tab used in various EA titles
+@item Creative ADPCM @tab @tab X
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@tab used in various Interplay computer games
@item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files
+@item Sierra Online DPCM @tab @tab X
+@tab used in Sierra Online game audio files
@item Apple MACE 3 @tab @tab X
@item Apple MACE 6 @tab @tab X
@item FLAC @tab @tab X
+@item FFmpeg Sonic @tab X @tab X
+@tab Experimental lossy/lossless codec
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
'replaces lrint by lrintf') , and why (for example '*bsd isnt c99 compliant
and has no lrint()')
+We reply to all patches submitted and either apply or reject with some
+explanation why, but sometimes we are quite busy so it can take a week or 2
+
@section Regression tests
Before submitting a patch (or committing with CVS), you should at least