@item Deluxe Paint Animation @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
+@item DSD Stream File (DSF) @tab @tab X
@item DV video @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
@item LVF @tab @tab X
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
+@item Magic Lantern Video (MLV) @tab @tab X
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
@item FFmpeg metadata @tab X @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
-@item SGI RLE 8-bit @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
+@item Silicon Graphics RLE 8-bit video @tab @tab X
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item SMPTE VC-1 @tab @tab X
@item DPCM Sol @tab @tab X
@item DPCM Xan @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
+@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
@item Monkey's Audio @tab @tab X
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
- @tab libtwolame can be used alternatively for encoding.
+ @tab encoding supported also through external library TwoLAME
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X