explicitly requested by passing the appropriate flags to
@command{./configure}.
+@section libdavs2
+
+FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
+
+Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libdavs2} to configure to
+enable it.
+
+@float NOTE
+libdavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
+
+@section Alliance for Open Media libaom
+
+FFmpeg can make use of the libaom library for AV1 decoding.
+
+Go to @url{http://aomedia.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libaom} to configure to
+enable it.
+
@section OpenJPEG
FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
order to use it.
-The Fraunhofer AAC library is licensed under a license incompatible to the GPL
-and is not known to be compatible to the LGPL. Therefore, you have to pass
-@code{--enable-nonfree} to configure to use it.
+The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
@end float
@subsection OpenCORE AMR
@subsection Fraunhofer AAC library
-FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
+FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
instructions for installing the library.
@item SAP @tab X @tab X
@item SBG @tab @tab X
@item SDP @tab @tab X
-@item Sega FILM/CPK @tab @tab X
+@item Sega FILM/CPK @tab X @tab X
@tab Used in many Sega Saturn console games.
@item Silicon Graphics Movie @tab @tab X
@item Sierra SOL @tab @tab X
@item Autodesk Animator Flic video @tab @tab X
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
+@item AV1 @tab @tab E
+ @tab Supported through external library libaom
@item Avid 1:1 10-bit RGB Packer @tab X @tab X
@tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab fourcc: G2M2, G2M3
@item Go2Webinar @tab @tab X
@tab fourcc: G2M4
+@item Gremlin Digital Video @tab @tab X
@item H.261 @tab X @tab X
@item H.263 / H.263-1996 @tab X @tab X
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
@tab IFF interleaved bitmap
@item IFF ByteRun1 @tab @tab X
@tab IFF run length encoded bitmap
+@item Infinity IMM4 @tab @tab X
@item Intel H.263 @tab @tab X
@item Intel Indeo 2 @tab @tab X
@item Intel Indeo 3 @tab @tab X
@item ATRAC1 @tab @tab X
@item ATRAC3 @tab @tab X
@item ATRAC3+ @tab @tab X
+@item ATRAC9 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
@item CELT @tab @tab E