@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
-@item Binary text @tab @tab C
+@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
+@item G.723.1 @tab X @tab X
+@item G.729 BIT @tab X @tab X
@item GIF Animation @tab X @tab
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PTX @tab @tab X
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
-@item AMV Video @tab @tab X
+@item AMV Video @tab X @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple MJPEG-B @tab @tab X
+@item Apple ProRes @tab @tab X
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
@item Asus v1 @tab X @tab X
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
@item 8SVX audio @tab @tab X
+@item AAC+ @tab E @tab X
+ @tab encoding supported through external library libaacplus
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@tab experimental codec
@item Sonic lossless @tab X @tab X
@tab experimental codec
-@item Speex @tab @tab E
+@item Speex @tab E @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
@item TrueHD @tab @tab X
@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
@example
-yasm, libSDL-devel, libdirac-devel, libfaac-devel, libgsm-devel,
+yasm, libSDL-devel, libdirac-devel, libfaac-devel, libaacplus-devel, libgsm-devel,
libmp3lame-devel, libschroedinger1.0-devel, speex-devel, libtheora-devel,
libxvidcore-devel
@end example