@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
+@item NTT TwinVQ (VQF) @tab @tab X
+ @tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@item NuppelVideo @tab @tab X
@item NUT @tab X @tab X
@item raw video @tab X @tab X
@item raw id RoQ @tab X @tab
@item raw Shorten @tab @tab X
+@item raw TrueHD @tab X @tab X
@item raw VC-1 @tab @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
-@item PCX @tab @tab X
+@item PCX @tab X @tab X
@tab PC Paintbrush
@item PGM @tab X @tab X
@tab Portable GrayMap image
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
-@item 4X Movie ADPCM @tab @tab X
@item 8SVX audio @tab @tab X
@item AAC @tab E @tab X
@tab encoding supported through external library libfaac
-@item AC-3 @tab X @tab X
+@item AC-3 @tab IX @tab X
+@item ADPCM 4X Movie @tab @tab X
+@item ADPCM CDROM XA @tab @tab X
+@item ADPCM Creative Technology @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+@item ADPCM Electronic Arts @tab @tab X
+ @tab Used in various EA titles.
+@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
+ @tab Used in Sim City 3000.
+@item ADPCM Electronic Arts R1 @tab @tab X
+@item ADPCM Electronic Arts R2 @tab @tab X
+@item ADPCM Electronic Arts R3 @tab @tab X
+@item ADPCM Electronic Arts XAS @tab @tab X
+@item ADPCM G.726 @tab X @tab X
+@item ADPCM IMA AMV @tab @tab X
+ @tab Used in AMV files
+@item ADPCM IMA Electronic Arts EACS @tab @tab X
+@item ADPCM IMA Electronic Arts SEAD @tab @tab X
+@item ADPCM IMA Funcom @tab @tab X
+@item ADPCM IMA QuickTime @tab X @tab X
+@item ADPCM IMA Loki SDL MJPEG @tab @tab X
+@item ADPCM IMA WAV @tab X @tab X
+@item ADPCM IMA Westwood @tab @tab X
+@item ADPCM ISS IMA @tab @tab X
+ @tab Used in FunCom games.
+@item ADPCM IMA Duck DK3 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM IMA Duck DK4 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+@item ADPCM Microsoft @tab X @tab X
+@item ADPCM MS IMA @tab X @tab X
+@item ADPCM Nintendo Gamecube THP @tab @tab X
+@item ADPCM QT IMA @tab X @tab X
+@item ADPCM SEGA CRI ADX @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+@item ADPCM Shockwave Flash @tab X @tab X
+@item ADPCM SMJPEG IMA @tab @tab X
+ @tab Used in certain Loki game ports.
+@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
+@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+@item ADPCM Westwood Studios IMA @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+@item ADPCM Yamaha @tab X @tab X
@item AMR-NB @tab E @tab E
@tab supported through external library libamrnb
@item AMR-WB @tab E @tab E
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item Atrac 3 @tab @tab X
-@item CDROM XA ADPCM @tab @tab X
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item Creative Technology ADPCM @tab @tab X
- @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item DCA (DTS Coherent Acoustics) @tab @tab X
+@item DPCM id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+@item DPCM Interplay @tab @tab X
+ @tab Used in various Interplay computer games.
+@item DPCM Sierra Online @tab @tab X
+ @tab Used in Sierra Online game audio files.
+@item DPCM Sol @tab @tab X
+@item DPCM Xan @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
-@item Electronic Arts ADPCM @tab @tab X
- @tab Used in various EA titles.
-@item Electronic Arts Maxis CDROM XS ADPCM @tab @tab X
- @tab Used in Sim City 3000.
-@item Electronic Arts R1 ADPCM @tab @tab X
-@item Electronic Arts R2 ADPCM @tab @tab X
-@item Electronic Arts R3 ADPCM @tab @tab X
-@item Electronic Arts XAS ADPCM @tab @tab X
@item Enhanced AC-3 @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.726 ADPCM @tab X @tab X
@item G.729 @tab @tab X
@item GSM @tab E @tab E
@tab supported through external library libgsm
@item GSM Microsoft variant @tab E @tab E
@tab supported through external library libgsm
-@item id RoQ DPCM @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item IMA AMV ADPCM @tab @tab X
- @tab Used in AMV files
-@item IMA Electronic Arts EACS ADPCM @tab @tab X
-@item IMA Electronic Arts SEAD ADPCM @tab @tab X
-@item IMA Funcom ADPCM @tab @tab X
-@item IMA QuickTime ADPCM @tab X @tab X
-@item IMA Loki SDL MJPEG ADPCM @tab @tab X
-@item IMA WAV ADPCM @tab X @tab X
-@item IMA Westwood ADPCM @tab @tab X
@item IMC (Intel Music Coder) @tab @tab X
-@item Interplay DPCM @tab @tab X
- @tab Used in various Interplay computer games.
-@item ISS IMA ADPCM @tab @tab X
- @tab Used in FunCom games.
-@item IMA Duck DK3 ADPCM @tab @tab X
- @tab Used in some Sega Saturn console games.
-@item IMA Duck DK4 ADPCM @tab @tab X
- @tab Used in some Sega Saturn console games.
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
-@item Microsoft ADPCM @tab X @tab X
-@item MLP(Meridian Lossless Packing)/TrueHD @tab @tab X
- @tab Used in DVD-Audio and Blu-Ray discs.
+@item MLP (Meridian Lossless Packing) @tab @tab X
+ @tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
@tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
-@item MS IMA ADPCM @tab X @tab X
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
@item Nellymoser Asao @tab X @tab X
-@item Nintendo Gamecube THP ADPCM @tab @tab X
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
@item PCM 16-bit little-endian planar @tab @tab X
@item QCELP / PureVoice @tab @tab X
@item QDesign Music Codec 2 @tab @tab X
@tab There are still some distortions.
-@item QT IMA ADPCM @tab X @tab X
@item RealAudio 1.0 (14.4K) @tab @tab X
@tab Real 14400 bit/s codec
@item RealAudio 2.0 (28.8K) @tab @tab X
@tab Real 28800 bit/s codec
@item RealAudio 3.0 (dnet) @tab IX @tab X
@tab Real low bitrate AC-3 codec
-@item SEGA CRI ADX ADPCM @tab X @tab X
- @tab Used in Sega Dreamcast games.
-@item Shockwave Flash ADPCM @tab X @tab X
@item Shorten @tab @tab X
-@item Sierra Online DPCM @tab @tab X
- @tab Used in Sierra Online game audio files.
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item SMJPEG IMA ADPCM @tab @tab X
- @tab Used in certain Loki game ports.
-@item Sol DPCM @tab @tab X
@item Sonic @tab X @tab X
@tab experimental codec
@item Sonic lossless @tab X @tab X
@tab experimental codec
-@item Sound Blaster Pro 2-bit ADPCM @tab @tab X
-@item Sound Blaster Pro 2.6-bit ADPCM @tab @tab X
-@item Sound Blaster Pro 4-bit ADPCM @tab @tab X
@item Speex @tab @tab E
@tab supported through external library libspeex
@item True Audio (TTA) @tab @tab X
+@item TrueHD @tab @tab X
+ @tab Used in HD-DVD and Blu-Ray discs.
@item Vorbis @tab E @tab X
@ A native but very primitive encoder exists.
@item WavPack @tab @tab X
-@item Westwood Studios IMA ADPCM @tab @tab X
- @tab Used in Westwood Studios games like Command and Conquer.
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
-@item Xan DPCM @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
-@item Yamaha ADPCM @tab X @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section Subtitle Formats
-@multitable @columnfractions .4 .1 .1 .1 .1 .1
+@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
@item SSA/ASS @tab X @tab X
@item DVB @tab X @tab X @tab X @tab X
@section Network Protocols
-@multitable @columnfractions .4 .1 .1 .1 .1 .1
+@multitable @columnfractions .4 .1
@item Name @tab Support
@item file @tab X
@item Gopher @tab X
@code{X} means that the protocol is supported.
+@section Input/Output Devices
+
+@multitable @columnfractions .4 .1 .1
+@item Name @tab Input @tab Output
+@item ALSA @tab X @tab X
+@item BEOS audio @tab X @tab X
+@item BKTR @tab X @tab
+@item DV1394 @tab X @tab
+@item LIBDC1394 @tab X @tab
+@item OSS @tab X @tab X
+@item Video4Linux @tab X @tab
+@item Video4Linux2 @tab X @tab
+@item VfW capture @tab X @tab
+@item X11 grabbing @tab X @tab
+@end multitable
+
+@code{X} means that input/output is supported.
+
+
@chapter Platform Specific information
@section BSD
@itemize
-@item In order to compile vhooks, you must have a POSIX-compliant libdl in
-your MinGW system. Get dlfcn-win32 from
-@url{http://code.google.com/p/dlfcn-win32}.
-
@item In order to compile FFplay, you must have the MinGW development library
of SDL. Get it from @url{http://www.libsdl.org}.
Edit the @file{bin/sdl-config} script so that it points to the correct prefix
@item Write the source code for your application, or, for testing, just
copy the code from an existing sample application into the source file
that MSVC++ has already created for you. For example, you can copy
-@file{output_example.c} from the FFmpeg distribution.
+@file{libavformat/output-example.c} from the FFmpeg distribution.
@item Open the "Project / Properties" dialog box. In the "Configuration"
combo box, select "All Configurations" so that the changes you make will
@item libavformat is the library containing the file format handling (mux and
demux code for several formats). Look at @file{ffplay.c} to use it in a
-player. See @file{output_example.c} to use it to generate audio or video
-streams.
+player. See @file{libavformat/output-example.c} to use it to generate
+audio or video streams.
@end itemize