@item Matroska @tab X @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
+@item MAXIS EA XA @tab @tab X
+@tab Used in Sim City 3000; file extension .xa.
@item Nullsoft Video (NSV) format @tab @tab X
@item ADTS AAC audio @tab X @tab X
@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
@tab Audio and video format used in some games by Entertainment Software Partners
@item IFF @tab @tab X
@tab Interchange File Format
-@item BFI @tab @tab
+@item BFI @tab @tab X
@tab Brute Force & Ignorance, used in Flash Traffic: City of Angels
@end multitable
@tab Used in Sega Dreamcast games.
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
+@item MAXIS EA ADPCM @tab @tab X
+@tab Used in Sim City 3000.
@item Creative ADPCM @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item THP ADPCM @tab @tab X
FFmpeg can be built to run natively on Windows using the MinGW tools. Install
the current versions of MSYS and MinGW from @url{http://www.mingw.org/}. Also
-install the coreutils package. You can find detailed installation
+install the coreutils package, and update to the latest MSYS make (note: not
+mingw32-make). You can find detailed installation
instructions in the download section and the FAQ.
Within the MSYS shell, configure and make with:
where SDL was installed. Verify that @file{sdl-config} can be launched from
the MSYS command line.
-@item The target @code{make wininstaller} can be used to create a
-Nullsoft-based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
-must be copied to the FFmpeg directory in order to build the
-installer.
-
@item By using @code{./configure --enable-shared} when configuring FFmpeg,
you can build libavutil, libavcodec and libavformat as DLLs.
If you add a new codec, remember to update the changelog, add it to
the supported codecs table in the documentation and bump the second
component of the @file{libavcodec} version number appropriately. If
- it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
+ it has a fourcc, add it to @file{libavformat/riff.c}, even if it
is only a decoder.
@item
Compiler warnings indicate potential bugs or code with bad style. If a type of