@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
-@item LucasArts Smush @tab @tab X
- @tab Used in LucasArts games.
+@item LucasArts SANM/Smush @tab @tab X
+ @tab Used in LucasArts games / SMUSH animations.
@item lossless MJPEG @tab X @tab X
@item Microsoft ATC Screen @tab @tab X
@tab Also known as Microsoft Screen 3.
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+@item ADPCM VIMA
+ @tab Used in LucasArts SMUSH animations.
@item ADPCM Westwood Studios IMA @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha @tab X @tab X
@item DPCM Sol @tab @tab X
@item DPCM Xan @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
+@item DSD (Direct Stream Digitial), least significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first @tab @tab X
+@item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X
+@item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
@item Monkey's Audio @tab @tab X
@item MP1 (MPEG audio layer 1) @tab @tab IX
@item MP2 (MPEG audio layer 2) @tab IX @tab IX
- @tab libtwolame can be used alternatively for encoding.
+ @tab encoding supported also through external library TwoLAME
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X