@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
@item Artworx Data Format @tab @tab X
+@item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
@item ADP @tab @tab X
@tab Audio format used on the Nintendo Gamecube.
@item AFC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item Deluxe Paint Animation @tab @tab X
+@item DCSTR @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
@item DirectDraw Surface @tab @tab X
@tab A format generated by IndigoVision 8000 video server.
@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
+@item Internet Video Recording @tab @tab X
@item IRCAM @tab X @tab X
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
@item SBG @tab @tab X
-@item Screenpresso @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
+@item Screenpresso @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
-@item DPCM Squareroot-Delta-Exact
+@item DPCM Squareroot-Delta-Exact @tab @tab X
@tab Used in various games.
@item DPCM Sierra Online @tab @tab X
@tab Used in Sierra Online game audio files.
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
@tab encoding and decoding supported through external library libilbc
@item IMC (Intel Music Coder) @tab @tab X
+@item Interplay ACM @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item MLP (Meridian Lossless Packing) @tab @tab X
@item Windows Media Audio Lossless @tab @tab X
@item Windows Media Audio Pro @tab @tab X
@item Windows Media Audio Voice @tab @tab X
+@item Xbox Media Audio 1 @tab @tab X
+@item Xbox Media Audio 2 @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.