@settitle General Documentation
@titlepage
-@sp 7
@center @titlefont{General Documentation}
-@sp 3
@end titlepage
+@top
+
+@contents
@chapter external libraries
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item IEC61937 encapsulation @tab X @tab
+@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@item Interplay MVE @tab @tab X
@tab Format used in various Interplay computer games.
@item IV8 @tab @tab X
@tab A format generated by IndigoVision 8000 video server.
-@item IVF (On2) @tab @tab X
+@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
@tab VR native stream format, used by Leitch/Harris' video servers.
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
+@item FFmpeg metadata @tab X @tab X
+ @tab Metadata in text format.
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item MD Studio @tab @tab X
+@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@item MOV/QuickTime/MP4 @tab X @tab X
@item Lego Mindstorms RSO @tab X @tab X
@item RTMP @tab X @tab X
@tab Output is performed by publishing stream to RTMP server
-@item RTP @tab X @tab
+@item RTP @tab X @tab X
@item RTSP @tab X @tab X
+@item SAP @tab X @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@item WAV @tab X @tab X
@item WavPack @tab @tab X
@item WebM @tab X @tab X
+@item Windows Televison (WTV) @tab @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
- @tab Support for version 'b' is missing.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@tab Kega emulator screen capture codec.
+@item Lagarith @tab @tab X
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
@tab not completely working
@item Wing Commander III / Xan @tab @tab X
@tab Used in Wing Commander III .MVE files.
+@item Wing Commander IV / Xan @tab @tab X
+ @tab Used in Wing Commander IV.
@item Winnov WNV1 @tab @tab X
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item ADPCM Yamaha @tab X @tab X
@item AMR-NB @tab E @tab X
@tab encoding supported through external library libopencore-amrnb
-@item AMR-WB @tab @tab E
- @tab decoding supported through external library libopencore-amrwb
+@item AMR-WB @tab @tab X
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
@item Atrac 1 @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item SSA/ASS @tab X @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
@item DVB @tab X @tab X @tab X @tab X
@item DVD @tab X @tab X @tab X @tab X
@item PGS @tab @tab @tab @tab X
-@item SubRip (SRT) @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab @tab X
@item XSUB @tab @tab @tab X @tab X
@end multitable
(i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
installed in the @file{bin} directory. And instead of adding the static
libraries (@file{libxxx.a} files) you should add the MSVC import libraries
-(@file{avcodec.lib}, @file{avformat.lib}, @file{avcore.lib}, and
+(@file{avcodec.lib}, @file{avformat.lib}, and
@file{avutil.lib}). Note that you should not use the GCC import
libraries (@file{libxxx.dll.a} files), as these will give you undefined
reference errors. There should be no need for @file{libmingwex.a},