@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
+@item 3dostr @tab @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
@item Artworx Data Format @tab @tab X
+@item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
@item ADP @tab @tab X
@tab Audio format used on the Nintendo Gamecube.
@item AFC @tab @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item Deluxe Paint Animation @tab @tab X
+@item DCSTR @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
@item DirectDraw Surface @tab @tab X
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
@item SBG @tab @tab X
-@item Screenpresso @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
+@item Screenpresso @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab IX
@item ADPCM 4X Movie @tab @tab X
+@item APDCM Yamaha AICA @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
-@item DPCM Squareroot-Delta-Exact
+@item DPCM Squareroot-Delta-Exact @tab @tab X
@tab Used in various games.
@item DPCM Sierra Online @tab @tab X
@tab Used in Sierra Online game audio files.
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
@tab encoding and decoding supported through external library libilbc
@item IMC (Intel Music Coder) @tab @tab X
+@item Interplay ACM @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item MLP (Meridian Lossless Packing) @tab @tab X
@item Windows Media Audio Lossless @tab @tab X
@item Windows Media Audio Pro @tab @tab X
@item Windows Media Audio Voice @tab @tab X
+@item Xbox Media Audio 1 @tab @tab X
+@item Xbox Media Audio 2 @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.