@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
+@item 3dostr @tab @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
@item Artworx Data Format @tab @tab X
+@item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
@item ADP @tab @tab X
@tab Audio format used on the Nintendo Gamecube.
@item AFC @tab @tab X
@tab Audio format used on the Nintendo Gamecube.
+@item ADS/SS2 @tab @tab X
+ @tab Audio format used on the PS2.
@item APNG @tab X @tab X
@item ASF @tab X @tab X
@item AST @tab X @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item Deluxe Paint Animation @tab @tab X
+@item DCSTR @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
@item DirectDraw Surface @tab @tab X
@item G.723.1 @tab X @tab X
@item G.729 BIT @tab X @tab X
@item G.729 raw @tab @tab X
+@item GENH @tab @tab X
+ @tab Audio format for various games.
@item GIF Animation @tab X @tab X
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
+@item MSF @tab @tab X
+ @tab Audio format used on the PS3.
@item Mirillis FIC video @tab @tab X
@tab No cursor rendering.
@item MIME multipart JPEG @tab X @tab
@item RTSP @tab X @tab X
@item SAP @tab X @tab X
@item SBG @tab @tab X
-@item Screenpresso @tab @tab X
@item SDP @tab @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
@item SUP raw PGS subtitles @tab @tab X
+@item SVAG @tab @tab X
+ @tab Audio format used in Konami PS2 games.
@item TDSC @tab @tab X
@item Text files @tab @tab X
@item THP @tab @tab X
@item Tiertex Limited SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
+@item VAG @tab @tab X
+ @tab Audio format used in many Sony PS2 games.
@item VC-1 test bitstream @tab X @tab X
@item Vidvox Hap @tab X @tab X
@item Vivo @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
+@item WVE @tab @tab X
@item XMV @tab @tab X
@tab Microsoft video container used in Xbox games.
+@item XVAG @tab @tab X
+ @tab Audio format used on the PS3.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
@item eXtended BINary text (XBIN) @tab @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
+@item Screenpresso @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@tab encoding supported through external library libfaac and libvo-aacenc
@item AC-3 @tab IX @tab IX
@item ADPCM 4X Movie @tab @tab X
+@item APDCM Yamaha AICA @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM Nintendo Gamecube AFC @tab @tab X
@item ADPCM Nintendo Gamecube DTK @tab @tab X
@item ADPCM Nintendo THP @tab @tab X
+@item APDCM Playstation @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
+@item DPCM Squareroot-Delta-Exact @tab @tab X
+ @tab Used in various games.
@item DPCM Sierra Online @tab @tab X
@tab Used in Sierra Online game audio files.
@item DPCM Sol @tab @tab X
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
@tab encoding and decoding supported through external library libilbc
@item IMC (Intel Music Coder) @tab @tab X
+@item Interplay ACM @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
@item MLP (Meridian Lossless Packing) @tab @tab X
@item Windows Media Audio Lossless @tab @tab X
@item Windows Media Audio Pro @tab @tab X
@item Windows Media Audio Voice @tab @tab X
+@item Xbox Media Audio 1 @tab @tab X
+@item Xbox Media Audio 2 @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.