@multitable @columnfractions .4 .1 .1 .4
@item Supported File Format @tab Encoding @tab Decoding @tab Comments
-@item 4xm @tab @tab X
+@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item ADTS AAC audio @tab X @tab X
+@item American Laser Games MM @tab @tab X
+ @tab Multimedia format used in games like Mad Dog McCree.
@item ASF @tab X @tab X
@item AVI @tab X @tab X
@item AVM2 (Flash 9) @tab X @tab X
@tab Only embedded audio is decoded.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
-@item American Laser Games MM @tab @tab X
- @tab Multimedia format used in games like Mad Dog McCree.
-@item BFI @tab @tab X
- @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item Bethsoft VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item BFI @tab @tab X
+ @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.
@item C93 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item CIN @tab @tab X
@tab Multimedia format used by Delphine Software games.
-@item CRYO APC @tab @tab X
- @tab Audio format used in some games by CRYO Interactive Entertainment.
@item Creative VOC @tab X @tab X
@tab Created for the Sound Blaster Pro.
+@item CRYO APC @tab @tab X
+ @tab Audio format used in some games by CRYO Interactive Entertainment.
@item DV @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
@tab Macromedia Flash video files
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
- playout servers.
+ playout servers.
@item id Cinematic @tab @tab X
@tab Used in Quake II.
@item id RoQ @tab X @tab X
@tab Format used in various Interplay computer games.
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item Matroska @tab X @tab X
@item MAXIS EA XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
+@item Monkey's Audio @tab @tab X
+@item Motion Pixels MVI @tab @tab X
+@item MOV/QuickTime @tab X @tab X
@item MPEG audio @tab X @tab X
@item MPEG-1 systems @tab X @tab X
@tab muxed audio and video
@tab Used by MSN Messenger webcam streams.
@item MXF @tab @tab X
@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
-@item Matroska @tab X @tab X
-@item Monkey's Audio @tab @tab X
-@item MOV/QuickTime @tab X @tab X
+@item Nullsoft Video @tab @tab X
@item NUT @tab X @tab X
@tab NUT Open Container Format
-@item Nullsoft Video @tab @tab X
@item OMA @tab @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
+@item PlayStation STR @tab @tab X
@item PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
-@item PlayStation STR @tab @tab X
@item raw AC-3 @tab X @tab X
@item raw CRI ADX audio @tab X @tab X
@item raw MJPEG @tab X @tab X
@item raw MPEG-4 video @tab X @tab X
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
@item raw Shorten audio @tab @tab X
+@item RealMedia @tab X @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
-@item RealMedia @tab X @tab X
-@item SEQ @tab @tab X
- @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
-@item SIFF @tab @tab X
- @tab Audio and video format used in some games by Beam Software.
-@item SUN AU format @tab X @tab X
@item Sega FILM/CPK @tab @tab X
@tab Used in many Sega Saturn console games.
+@item SEQ @tab @tab X
+ @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item Sierra Online @tab @tab X
@tab .sol files used in Sierra Online games.
@item Sierra VMD @tab @tab X
@tab Used in Sierra CD-ROM games.
+@item SIFF @tab @tab X
+ @tab Audio and video format used in some games by Beam Software.
@item Smacker @tab @tab X
@tab Multimedia format used by many games.
+@item SUN AU format @tab X @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item WAV @tab X @tab X
@multitable @columnfractions .4 .1 .1 .4
@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
+@item .Y.U.V @tab X @tab X @tab one raw file per component
@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
@item PTX @tab @tab X @tab V.Flash PTX format
@item RAS @tab @tab X @tab Sun Rasterfile
@item SGI @tab X @tab X @tab SGI RGB image format
-@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@item Targa @tab @tab X @tab Targa (.TGA) image format
-@item .Y.U.V @tab X @tab X @tab one raw file per component
+@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@tab fourcc: CLJR
@item Creative YUV @tab @tab X
@tab fourcc: CYUV
+@item Dirac @tab X @tab X
+ @tab Supported through the external libdirac/libschroedinger libraries.
@item Duck TrueMotion v1 @tab @tab X
@tab fourcc: DUCK
@item Duck TrueMotion v2 @tab @tab X
@item Miro VideoXL @tab @tab X
@tab fourcc: VIXL
@item MJPEG @tab X @tab X
+@item Motion Pixels Video @tab @tab X
@item MPEG-1 @tab X @tab X
@item MPEG-2 @tab X @tab X
@item MPEG-4 @tab X @tab X
@item DV audio @tab @tab X
@item Electronic Arts ADPCM @tab @tab X
@tab Used in various EA titles.
-@item FFmpeg Sonic @tab X @tab X
- @tab experimental lossy/lossless codec
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item FLAC lossless audio @tab X @tab X
@item G.726 ADPCM @tab X @tab X
@item id RoQ DPCM @tab X @tab X
(e.g. addition of a function to the public API).
Incrementing the third component means a noteworthy binary compatible
change (e.g. encoder bug fix that matters for the decoder).
-@item
- If you add a new codec, remember to update the changelog, add it to
- the supported codecs table in the documentation and bump the second
- component of the @file{libavcodec} version number appropriately. If
- it has a fourcc, add it to @file{libavformat/riff.c}, even if it
- is only a decoder.
@item
Compiler warnings indicate potential bugs or code with bad style. If a type of
warning always points to correct and clean code, that warning should
Also please if you send several patches, send each patch as a separate mail,
do not attach several unrelated patches to the same mail.
+@section New codecs or formats checklist
+
+@enumerate
+@item
+ Did you use av_cold for codec initialization and close functions?
+@item
+ Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
+ AVInputFormat/AVOutputFormat struct?
+@item
+ Did you bump the minor version number in @file{avcodec.h} or
+ @file{avformat.h}?
+@item
+ Did you register it in @file{allcodecs.c} or @file{allformats.c}?
+@item
+ Did you add the CodecID to @file{avcodec.h}?
+@item
+ If it has a fourcc, did you add it to @file{libavformat/riff.c},
+ even if it is only a decoder?
+@item
+ Did you add a rule to compile the appropriate files in the Makefile?
+ Remember to do this even if you're just adding a format to a file that is
+ already being compiled by some other rule, like a raw demuxer.
+@item
+ Did you add an entry to the table of supported formats or codecs in the
+ documentation?
+@item
+ Did you add an entry in the Changelog?
+@item
+ If it depends on a parser or a library, did you add that dependency in
+ configure?
+@item
+ Did you "svn add" the appropriate files before commiting?
+@end enumerate
+
@section patch submission checklist
@enumerate