instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
@file{./configure}.
+@section rav1e
+
+FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
+Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
+the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
+to @file{./configure}.
+
@section TwoLAME
FFmpeg can make use of the TwoLAME library for MP2 encoding.
@item Autodesk RLE @tab @tab X
@tab fourcc: AASC
@item AV1 @tab E @tab E
- @tab Supported through external libraries libaom and libdav1d
+ @tab Supported through external libraries libaom, libdav1d and librav1e
@item Avid 1:1 10-bit RGB Packer @tab X @tab X
@tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+@item AVS2-P2/IEEE1857.4 @tab E @tab E
+ @tab Supported through external libraries libxavs2 and libdavs2
@item AYUV @tab X @tab X
@tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@tab Codec used in Delphine Software International games.
@item Discworld II BMV Video @tab @tab X
@item Canopus Lossless Codec @tab @tab X
+@item CDToons @tab @tab X
+ @tab Codec used in various Broderbund games.
@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab X @tab X
@tab fourcc: CLJR
@item ACELP.KELVIN @tab @tab X
@item ADPCM 4X Movie @tab @tab X
@item APDCM Yamaha AICA @tab @tab X
+@item ADPCM Argonaut Games @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
@item ADPCM IMA Funcom @tab @tab X
@item ADPCM IMA QuickTime @tab X @tab X
+@item ADPCM IMA Simon & Schuster Interactive @tab @tab X
+@item ADPCM IMA Ubisoft APM @tab @tab X
@item ADPCM IMA Loki SDL MJPEG @tab @tab X
@item ADPCM IMA WAV @tab X @tab X
@item ADPCM IMA Westwood @tab @tab X