\input texinfo @c -*- texinfo -*-
+@documentencoding UTF-8
@settitle General Documentation
@titlepage
@chapter External libraries
-Libav can be hooked up with a number of external libraries to add support
+FFmpeg can be hooked up with a number of external libraries to add support
for more formats. None of them are used by default, their use has to be
explicitly requested by passing the appropriate flags to
@command{./configure}.
-@section Alliance for Open Media libaom
+@section Alliance for Open Media (AOM)
-Libav can make use of the libaom and libdav1d libraries for AV1 decoding.
+FFmpeg can make use of the AOM library for AV1 decoding and encoding.
Go to @url{http://aomedia.org/} and follow the instructions for
-installing libaom. Then pass @code{--enable-libaom} to configure to
+installing the library. Then pass @code{--enable-libaom} to configure to
enable it.
-Go to @url{https://code.videolan.org/videolan/dav1d/} and follow the
-instructions for installing libdav1d. Then pass @code{--enable-libdav1d}
-to configure to enable it.
+@section AMD AMF/VCE
-@section OpenCORE and VisualOn libraries
+FFmpeg can use the AMD Advanced Media Framework library under Windows
+for accelerated H.264 and HEVC encoding on hardware with Video Coding Engine (VCE).
-Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
-libraries provide encoders for a number of audio codecs.
+To enable support you must obtain the AMF framework header files from
+@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
+
+Create an @code{AMF/} directory in the system include path.
+Copy the contents of @code{AMF/amf/public/include/} into that directory.
+Then configure FFmpeg with @code{--enable-amf}.
+
+@section AviSynth
+
+FFmpeg can read AviSynth scripts as input. To enable support, pass
+@code{--enable-avisynth} to configure. The correct headers are
+included in compat/avisynth/, which allows the user to enable support
+without needing to search for these headers themselves.
+
+For Windows, supported AviSynth variants are
+@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
+@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
+
+For Linux and OS X, the supported AviSynth variant is
+@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
@float NOTE
-OpenCORE and VisualOn libraries are under the Apache License 2.0
-(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible with the LGPL version 2.1 and GPL version 2. You have to
-upgrade Libav's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) to use it.
+There is currently a regression in AviSynth+'s @code{capi.h} header as of
+October 2016, which interferes with the ability for builds of FFmpeg to use
+MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
+a known good version is installed by checking out a version from before
+the regression occurred:
+
+@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
+cd AviSynthPlus @*
+git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
+make install PREFIX=/install/prefix}
@end float
-@subsection OpenCORE AMR
+@float NOTE
+AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg
+with @code{--enable-avisynth}, and the binaries will work regardless of the
+end user having AviSynth or AvxSynth installed - they'll only need to be
+installed to use AviSynth scripts (obviously).
+@end float
-Libav can make use of the OpenCORE libraries for AMR-NB
-decoding/encoding and AMR-WB decoding.
+@section Chromaprint
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the libraries.
-Then pass @code{--enable-libopencore-amrnb} and/or
-@code{--enable-libopencore-amrwb} to configure to enable them.
+FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
+Pass @code{--enable-chromaprint} to configure to
+enable it. See @url{https://acoustid.org/chromaprint}.
-@subsection VisualOn AAC encoder library
+@section codec2
-Libav can make use of the VisualOn AACenc library for AAC encoding.
+FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
+There is currently no native decoder, so libcodec2 must be used for decoding.
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-aacenc} to configure to enable it.
+Go to @url{http://freedv.org/}, download "Codec 2 source archive".
+Build and install using CMake. Debian users can install the libcodec2-dev package instead.
+Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
-@subsection VisualOn AMR-WB encoder library
+The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
+To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
+@code{ffmpeg -i input.wav -mode 700C output.c2}.
+Playback is as simple as @code{ffplay output.c2}.
+For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
+Raw codec2 files are also supported.
+To make sense of them the mode in use needs to be specified as a format option:
+@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
-Libav can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+@section davs2
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
+FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
-@subsection Fraunhofer AAC library
+Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libdavs2} to configure to
+enable it.
-Libav can make use of the Fraunhofer AAC library for AAC encoding.
+@float NOTE
+libdavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+@end float
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libfdk-aac} to configure to enable it.
+@section Game Music Emu
+
+FFmpeg can make use of the Game Music Emu library to read audio from supported video game
+music file formats. Pass @code{--enable-libgme} to configure to
+enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
+
+@section Intel QuickSync Video
+
+FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
+of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
+dispatcher, which loads the actual decoding libraries.
+
+The dispatcher is open source and can be downloaded from
+@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
+with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
+locate the dispatcher's @code{.pc} files.
+
+@section Kvazaar
+
+FFmpeg can make use of the Kvazaar library for HEVC encoding.
+
+Go to @url{https://github.com/ultravideo/kvazaar} and follow the
+instructions for installing the library. Then pass
+@code{--enable-libkvazaar} to configure to enable it.
@section LAME
-Libav can make use of the LAME library for MP3 encoding.
+FFmpeg can make use of the LAME library for MP3 encoding.
Go to @url{http://lame.sourceforge.net/} and follow the
instructions for installing the library.
Then pass @code{--enable-libmp3lame} to configure to enable it.
-@section TwoLAME
+@section libilbc
-Libav can make use of the TwoLAME library for MP2 encoding.
+iLBC is a narrowband speech codec that has been made freely available
+by Google as part of the WebRTC project. libilbc is a packaging friendly
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
+iLBC decoding and encoding.
-Go to @url{http://www.twolame.org/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libtwolame} to configure to enable it.
+Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
+installing the library. Then pass @code{--enable-libilbc} to configure to
+enable it.
@section libvpx
-Libav can make use of the libvpx library for VP8 encoding.
+FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
Go to @url{http://www.webmproject.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libvpx} to configure to
enable it.
-@section libwavpack
-
-Libav can make use of the libwavpack library for WavPack encoding.
+@section ModPlug
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
+FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
+See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
enable it.
-@section libxavs
+@section OpenCORE, VisualOn, and Fraunhofer libraries
-Libav can make use of the libxavs library for Xavs encoding.
+Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
+libraries provide encoders for a number of audio codecs.
-Go to @url{http://xavs.sf.net/} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs} to configure to
-enable it.
+@float NOTE
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
+order to use it.
+
+The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
+@end float
+
+@subsection OpenCORE AMR
+
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
+decoding/encoding and AMR-WB decoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the libraries.
+Then pass @code{--enable-libopencore-amrnb} and/or
+@code{--enable-libopencore-amrwb} to configure to enable them.
+
+@subsection VisualOn AMR-WB encoder library
+
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
+
+@subsection Fraunhofer AAC library
+
+FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libfdk-aac} to configure to enable it.
@section OpenH264
-Libav can make use of the OpenH264 library for H.264 encoding and decoding.
+FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
Go to @url{http://www.openh264.org/} and follow the instructions for
installing the library. Then pass @code{--enable-libopenh264} to configure to
testing and for taking advantage of Cisco's patent portfolio license
(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
+@section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
+@url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+@file{./configure}.
+
+@section TwoLAME
+
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
+
+Go to @url{http://www.twolame.org/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libtwolame} to configure to enable it.
+
+@section VapourSynth
+
+FFmpeg can read VapourSynth scripts as input. To enable support, pass
+@code{--enable-vapoursynth} to configure. Vapoursynth is detected via
+@code{pkg-config}. Versions 42 or greater supported.
+See @url{http://www.vapoursynth.com/}.
+
+Due to security concerns, Vapoursynth scripts will not
+be autodetected so the input format has to be forced. For ff* CLI tools,
+add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
+
+@section WavPack
+
+FFmpeg can make use of the libwavpack library for WavPack encoding.
+
+Go to @url{http://www.wavpack.com/} and follow the instructions for
+installing the library. Then pass @code{--enable-libwavpack} to configure to
+enable it.
+
@section x264
-Libav can make use of the x264 library for H.264 encoding.
+FFmpeg can make use of the x264 library for H.264 encoding.
Go to @url{http://www.videolan.org/developers/x264.html} and follow the
instructions for installing the library. Then pass @code{--enable-libx264} to
@float NOTE
x264 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
@section x265
-Libav can make use of the x265 library for HEVC encoding.
+FFmpeg can make use of the x265 library for HEVC encoding.
Go to @url{http://x265.org/developers.html} and follow the instructions
for installing the library. Then pass @code{--enable-libx265} to configure
to enable it.
-@float note
+@float NOTE
x265 is under the GNU Public License Version 2 or later
(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade Libav's license to GPL in order to use it.
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
-@section kvazaar
-
-Libav can make use of the kvazaar library for HEVC encoding.
+@section xavs
-Go to @url{https://github.com/ultravideo/kvazaar} and follow the
-instructions for installing the library. Then pass
-@code{--enable-libkvazaar} to configure to enable it.
+FFmpeg can make use of the xavs library for AVS encoding.
-@section libilbc
-
-iLBC is a narrowband speech codec that has been made freely available
-by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. Libav can make use of the libilbc library for
-iLBC encoding and decoding.
-
-Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
-installing the library. Then pass @code{--enable-libilbc} to configure to
+Go to @url{http://xavs.sf.net/} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs} to configure to
enable it.
-@section libhdcd
+@section xavs2
-Libav can make use of the libhdcd library for High Definition Compatible
-Digital (HDCD) decoding via the @code{hdcd} filter.
+FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
-Go to @url{https://github.com/bp0/libhdcd} and follow the instructions for
-installing the library. Then pass @code{--enable-libhdcd} to configure to
+Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs2} to configure to
enable it.
-@section AviSynth
-
-Libav can read AviSynth scripts as input. To enable support you need a
-suitable @file{avisynth_c.h} header to compile against. The header as
-provided by AviSynth+ is fully compatible. AviSynth 2.5 is not supported
-by Libav. Once you have the appropriate header, pass
-@code{--enable-avisynth} to configure to enable AviSynth support.
-
-For Windows, supported AviSynth variants are
-@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
-@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
-@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+'s git repository}
-provides a GNU-style Makefile which can install just the headers using
-@code{make install PREFIX=/install/prefix}.
-
-@float NOTE
-There is currently a regression in AviSynth+'s @code{capi.h} header as of
-October 2016, which interferes with the ability for builds of Libav to use
-MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
-a known good version is installed by checking out a version from before
-the regression occurred:
-
-@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
-cd AviSynthPlus @*
-git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
-make install PREFIX=/install/prefix}
-@end float
-
@float NOTE
-When using AviSynth+'s installed headers, the user must also pass
-the avisynth/ include directory to @code{--extra-cflags}. For example,
-if the PREFIX given to AviSynth+'s Makefile was /usr/i686-w64-mingw32,
-then the correct command would be
-@code{--extra-cflags="-I/usr/i686-w64-mingw32/include/avisynth"}.
-@end float
-
-For Linux and OS X, the supported AviSynth variant is
-@url{https://github.com/avxsynth/avxsynth, AvxSynth}.
-@file{avxsynth_c.h} is installed as part of the normal
-build routine, as illustrated on
-@url{https://github.com/avxsynth/avxsynth/wiki/System-Setup, AvxSynth's wiki}.
-(the instructions for compiling its prerequisites are outdated, as FFMS 2.18
-or higher is now needed; the list of dependencies to be downloaded from the
-repositories is still the same, though).
-
-@float NOTE
-AviSynth and AvxSynth are loaded dynamically. Distributors can build Libav
-with @code{--enable-avisynth}, and the binaries will work regardless of the
-end user having AviSynth or AvxSynth installed - they'll only need to be
-installed to use AviSynth scripts (obviously).
+libxavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
-@section Intel QuickSync Video
-
-Libav can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
-of multiple codecs. To use QSV, Libav must be linked against the @code{libmfx}
-dispatcher, which loads the actual decoding libraries.
-
-The dispatcher is open source and can be downloaded from
-@url{https://github.com/lu-zero/mfx_dispatch.git}. Libav needs to be configured
-with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
-locate the dispatcher's @code{.pc} files.
-
-@section AMD VCE
+@section ZVBI
-Libav can use the AMD Advanced Media Framework library for accelerated H.264 and HEVC encoding on VCE enabled hardware under Windows.
+ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
+teletext pages and DVB teletext subtitles.
-To enable support you must obtain the AMF framework header files from @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
-
-Create an @code{AMF/} directory in the system include path.
-Copy the contents of @code{AMF/amf/public/include/} into that directory.
-Then Configure Libav with @code{--enable-amf}.
+Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
+installing the library. Then pass @code{--enable-libzvbi} to configure to
+enable it.
-@chapter Supported File Formats and Codecs
+@chapter Supported File Formats, Codecs or Features
You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
@section File Formats
-Libav supports the following file formats through the @code{libavformat}
+FFmpeg supports the following file formats through the @code{libavformat}
library:
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
+@item 3dostr @tab @tab X
@item 4xm @tab @tab X
@tab 4X Technologies format, used in some games.
@item 8088flex TMV @tab @tab X
+@item AAX @tab @tab X
+ @tab Audible Enhanced Audio format, used in audiobooks.
+@item AA @tab @tab X
+ @tab Audible Format 2, 3, and 4, used in audiobooks.
+@item ACT Voice @tab @tab X
+ @tab contains G.729 audio
@item Adobe Filmstrip @tab X @tab X
@item Audio IFF (AIFF) @tab X @tab X
@item American Laser Games MM @tab @tab X
@item Amazing Studio Packed Animation File @tab @tab X
@tab Multimedia format used in game Heart Of Darkness.
@item Apple HTTP Live Streaming @tab @tab X
+@item Artworx Data Format @tab @tab X
+@item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
+@item ADP @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+@item ADS/SS2 @tab @tab X
+ @tab Audio format used on the PS2.
+@item APNG @tab X @tab X
@item ASF @tab X @tab X
+@item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@item AviSynth @tab @tab X
+@item AVR @tab @tab X
+ @tab Audio format used on Mac.
@item AVS @tab @tab X
@tab Multimedia format used by the Creature Shock game.
@item Beam Software SIFF @tab @tab X
@tab Audio and video format used in some games by Beam Software.
@item Bethesda Softworks VID @tab @tab X
@tab Used in some games from Bethesda Softworks.
+@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
+@item BFSTM @tab @tab X
+ @tab Audio format used on the Nintendo WiiU (based on BRSTM).
+@item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
@item BWF @tab X @tab X
+@item codec2 (raw) @tab X @tab X
+ @tab Must be given -mode format option to decode correctly.
+@item codec2 (.c2 files) @tab X @tab X
+ @tab Contains header with version and mode info, simplifying playback.
@item CRI ADX @tab X @tab X
@tab Audio-only format used in console video games.
@item Discworld II BMV @tab @tab X
@item Canopus HQX @tab @tab X
@item CD+G @tab @tab X
@tab Video format used by CD+G karaoke disks
+@item Phantom Cine @tab @tab X
+@item Cineform HD @tab @tab X
@item Commodore CDXL @tab @tab X
@tab Amiga CD video format
-@item Core Audio Format @tab @tab X
+@item Core Audio Format @tab X @tab X
@tab Apple Core Audio Format
@item CRC testing format @tab X @tab
@item Creative Voice @tab X @tab X
@tab Audio format used in some games by CRYO Interactive Entertainment.
@item D-Cinema audio @tab X @tab X
@item Deluxe Paint Animation @tab @tab X
+@item DCSTR @tab @tab X
@item DFA @tab @tab X
@tab This format is used in Chronomaster game
@item DirectDraw Surface @tab @tab X
+@item DSD Stream File (DSF) @tab @tab X
@item DV video @tab X @tab X
@item DXA @tab @tab X
@tab This format is used in the non-Windows version of the Feeble Files
@item Electronic Arts cdata @tab @tab X
@item Electronic Arts Multimedia @tab @tab X
@tab Used in various EA games; files have extensions like WVE and UV2.
+@item Ensoniq Paris Audio File @tab @tab X
+@item FFM (FFserver live feed) @tab X @tab X
@item Flash (SWF) @tab X @tab X
@item Flash 9 (AVM2) @tab X @tab X
@tab Only embedded audio is decoded.
@item framecrc testing format @tab X @tab
@item FunCom ISS @tab @tab X
@tab Audio format used in various games from FunCom like The Longest Journey.
-@item GIF Animation @tab X @tab
+@item G.723.1 @tab X @tab X
+@item G.726 @tab @tab X @tab Both left- and right-justified.
+@item G.729 BIT @tab X @tab X
+@item G.729 raw @tab @tab X
+@item GENH @tab @tab X
+ @tab Audio format for various games.
+@item GIF Animation @tab X @tab X
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
playout servers.
@item HNM @tab @tab X
@tab Only version 4 supported, used in some games from Cryo Interactive
+@item iCEDraw File @tab @tab X
+@item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
@item id Quake II CIN video @tab @tab X
@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item IEC61937 encapsulation @tab X @tab X
@item IFF @tab @tab X
@tab Interchange File Format
@item iLBC @tab X @tab X
@item Interplay MVE @tab @tab X
@tab Format used in various Interplay computer games.
+@item Iterated Systems ClearVideo @tab @tab X
+ @tab I-frames only
@item IV8 @tab @tab X
@tab A format generated by IndigoVision 8000 video server.
@item IVF (On2) @tab X @tab X
@tab A format used by libvpx
+@item Internet Video Recording @tab @tab X
+@item IRCAM @tab X @tab X
@item LATM @tab X @tab X
@item LMLM4 @tab @tab X
@tab Used by Linux Media Labs MPEG-4 PCI boards
+@item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+@item LRC @tab X @tab X
+@item LVF @tab @tab X
@item LXF @tab @tab X
@tab VR native stream format, used by Leitch/Harris' video servers.
+@item Magic Lantern Video (MLV) @tab @tab X
@item Matroska @tab X @tab X
@item Matroska audio @tab X @tab
@item FFmpeg metadata @tab X @tab X
@item MAXIS XA @tab @tab X
@tab Used in Sim City 3000; file extension .xa.
@item MD Studio @tab @tab X
+@item Metal Gear Solid: The Twin Snakes @tab @tab X
+@item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
+@item MSF @tab @tab X
+ @tab Audio format used on the PS3.
@item Mirillis FIC video @tab @tab X
@tab No cursor rendering.
+@item MIDI Sample Dump Standard @tab @tab X
@item MIME multipart JPEG @tab X @tab
@item MSN TCP webcam @tab @tab X
@tab Used by MSN Messenger webcam streams.
@tab SMPTE 386M, D-10/IMX Mapping.
@item NC camera feed @tab @tab X
@tab NC (AVIP NC4600) camera streams
+@item NIST SPeech HEader REsources @tab @tab X
+@item Computerized Speech Lab NSP @tab @tab X
@item NTT TwinVQ (VQF) @tab @tab X
@tab Nippon Telegraph and Telephone Corporation TwinVQ.
@item Nullsoft Streaming Video @tab @tab X
@tab NUT Open Container Format
@item Ogg @tab X @tab X
@item Playstation Portable PMP @tab @tab X
+@item Portable Voice Format @tab @tab X
@item TechnoTrend PVA @tab @tab X
@tab Used by TechnoTrend DVB PCI boards.
@item QCP @tab @tab X
@item raw ADTS (AAC) @tab X @tab X
@item raw AC-3 @tab X @tab X
+@item raw AMR-NB @tab @tab X
+@item raw AMR-WB @tab @tab X
+@item raw aptX @tab X @tab X
+@item raw aptX HD @tab X @tab X
@item raw Chinese AVS video @tab X @tab X
@item raw CRI ADX @tab X @tab X
@item raw Dirac @tab X @tab X
@item raw DNxHD @tab X @tab X
@item raw DTS @tab X @tab X
+@item raw DTS-HD @tab @tab X
@item raw E-AC-3 @tab X @tab X
@item raw FLAC @tab X @tab X
@item raw GSM @tab @tab X
@item raw NULL @tab X @tab
@item raw video @tab X @tab X
@item raw id RoQ @tab X @tab
+@item raw SBC @tab X @tab X
@item raw Shorten @tab @tab X
@item raw TAK @tab @tab X
@item raw TrueHD @tab X @tab X
-@item raw VC-1 @tab @tab X
+@item raw VC-1 @tab X @tab X
@item raw PCM A-law @tab X @tab X
@item raw PCM mu-law @tab X @tab X
+@item raw PCM Archimedes VIDC @tab X @tab X
@item raw PCM signed 8 bit @tab X @tab X
@item raw PCM signed 16 bit big-endian @tab X @tab X
@item raw PCM signed 16 bit little-endian @tab X @tab X
@item raw PCM signed 24 bit little-endian @tab X @tab X
@item raw PCM signed 32 bit big-endian @tab X @tab X
@item raw PCM signed 32 bit little-endian @tab X @tab X
+@item raw PCM signed 64 bit big-endian @tab X @tab X
+@item raw PCM signed 64 bit little-endian @tab X @tab X
@item raw PCM unsigned 8 bit @tab X @tab X
@item raw PCM unsigned 16 bit big-endian @tab X @tab X
@item raw PCM unsigned 16 bit little-endian @tab X @tab X
@item raw PCM unsigned 24 bit little-endian @tab X @tab X
@item raw PCM unsigned 32 bit big-endian @tab X @tab X
@item raw PCM unsigned 32 bit little-endian @tab X @tab X
+@item raw PCM 16.8 floating point little-endian @tab @tab X
+@item raw PCM 24.0 floating point little-endian @tab @tab X
@item raw PCM floating-point 32 bit big-endian @tab X @tab X
@item raw PCM floating-point 32 bit little-endian @tab X @tab X
@item raw PCM floating-point 64 bit big-endian @tab X @tab X
@tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
@item RealMedia @tab X @tab X
@item Redirector @tab @tab X
+@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item Resolume DXV @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item Lego Mindstorms RSO @tab X @tab X
+@item RSD @tab @tab X
@item RTMP @tab X @tab X
@tab Output is performed by publishing stream to RTMP server
@item RTP @tab X @tab X
@item RTSP @tab X @tab X
+@item Sample Dump eXchange @tab @tab X
@item SAP @tab X @tab X
-@item Screenpresso @tab @tab X
+@item SBG @tab @tab X
@item SDP @tab @tab X
-@item Sega FILM/CPK @tab @tab X
+@item SER @tab @tab X
+@item Sega FILM/CPK @tab X @tab X
@tab Used in many Sega Saturn console games.
@item Silicon Graphics Movie @tab @tab X
@item Sierra SOL @tab @tab X
@tab Multimedia format used by many games.
@item SMJPEG @tab X @tab X
@tab Used in certain Loki game ports.
-@item Smush
+@item SMPTE 337M encapsulation @tab @tab X
+@item Smush @tab @tab X
@tab Multimedia format used in some LucasArts games.
@item Sony OpenMG (OMA) @tab X @tab X
@tab Audio format used in Sony Sonic Stage and Sony Vegas.
@item Sony PlayStation STR @tab @tab X
-@item Sony Wave64 (W64) @tab @tab X
+@item Sony Wave64 (W64) @tab X @tab X
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
+@item SUP raw PGS subtitles @tab X @tab X
+@item SVAG @tab @tab X
+ @tab Audio format used in Konami PS2 games.
@item TDSC @tab @tab X
@item Text files @tab @tab X
@item THP @tab @tab X
@tab Used on the Nintendo GameCube.
@item Tiertex Limited SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
-@item True Audio @tab @tab X
+@item True Audio @tab X @tab X
+@item VAG @tab @tab X
+ @tab Audio format used in many Sony PS2 games.
@item VC-1 test bitstream @tab X @tab X
@item Vidvox Hap @tab X @tab X
+@item Vivo @tab @tab X
+@item VPK @tab @tab X
+ @tab Audio format used in Sony PS games.
@item WAV @tab X @tab X
-@item WavPack @tab @tab X
+@item WavPack @tab X @tab X
@item WebM @tab X @tab X
-@item Windows Televison (WTV) @tab @tab X
+@item Windows Televison (WTV) @tab X @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
@item Westwood Studios audio @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
+@item Wideband Single-bit Data (WSD) @tab @tab X
+@item WVE @tab @tab X
@item XMV @tab @tab X
@tab Microsoft video container used in Xbox games.
+@item XVAG @tab @tab X
+ @tab Audio format used on the PS3.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
+@item eXtended BINary text (XBIN) @tab @tab X
@item YUV4MPEG pipe @tab X @tab X
@item Psygnosis YOP @tab @tab X
-@item ZeroCodec Lossless Video @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@section Image Formats
-Libav can read and write images for each frame of a video sequence. The
+FFmpeg can read and write images for each frame of a video sequence. The
following image formats are supported:
@multitable @columnfractions .4 .1 .1 .4
@item Alias PIX @tab X @tab X
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
- @tab Only uncompressed GIFs are generated.
+@item APNG @tab X @tab X
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@tab Digital Picture Exchange
@item EXR @tab @tab X
@tab OpenEXR
+@item FITS @tab X @tab X
+ @tab Flexible Image Transport System
@item JPEG @tab X @tab X
@tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab E @tab X
- @tab encoding supported through external library libopenjpeg
+@item JPEG 2000 @tab X @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
- @tab 2/4 bpp not supported yet
@item PPM @tab X @tab X
@tab Portable PixelMap image
+@item PSD @tab @tab X
+ @tab Photoshop
@item PTX @tab @tab X
@tab V.Flash PTX format
@item SGI @tab X @tab X
@tab WebP image format, encoding supported through external library libwebp
@item XBM @tab X @tab X
@tab X BitMap image format
+@item XFace @tab X @tab X
+ @tab X-Face image format
+@item XPM @tab @tab X
+ @tab X PixMap image format
@item XWD @tab X @tab X
@tab X Window Dump image format
@end multitable
@item 4X Movie @tab @tab X
@tab Used in certain computer games.
@item 8088flex TMV @tab @tab X
-@item 8SVX exponential @tab @tab X
-@item 8SVX fibonacci @tab @tab X
@item A64 multicolor @tab X @tab
@tab Creates video suitable to be played on a commodore 64 (multicolor mode).
@item Amazing Studio PAF Video @tab @tab X
@item American Laser Games MM @tab @tab X
@tab Used in games like Mad Dog McCree.
-@item AMV Video @tab @tab X
+@item AMV Video @tab X @tab X
@tab Used in Chinese MP3 players.
@item ANSI/ASCII art @tab @tab X
@item Apple Intermediate Codec @tab @tab X
@tab fourcc: AASC
@item AV1 @tab E @tab E
@tab Supported through external libraries libaom and libdav1d
+@item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
@item AVS (Audio Video Standard) video @tab @tab X
@tab Video encoding used by the Creature Shock game.
+@item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item Bethesda VID video @tab @tab X
@tab Used in some games from Bethesda Softworks.
@item Bink Video @tab @tab X
+@item BitJazz SheerVideo @tab @tab X
@item Bitmap Brothers JV video @tab @tab X
+@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item C93 video @tab @tab X
@tab Amiga CD video codec
@item Chinese AVS video @tab E @tab X
@tab AVS1-P2, JiZhun profile, encoding through external library libxavs
-@item Cineform HD @tab @tab X
@item Delphine Software International CIN video @tab @tab X
@tab Codec used in Delphine Software International games.
@item Discworld II BMV Video @tab @tab X
@item Canopus Lossless Codec @tab @tab X
-@item Cinepak @tab X @tab X
+@item Cinepak @tab @tab X
@item Cirrus Logic AccuPak @tab X @tab X
@tab fourcc: CLJR
+@item CPiA Video Format @tab @tab X
@item Creative YUV (CYUV) @tab @tab X
@item DFA @tab @tab X
@tab Codec used in Chronomaster game.
-@item Dirac @tab E @tab E
- @tab supported through external library libschroedinger
+@item Dirac @tab E @tab X
+ @tab supported though the native vc2 (Dirac Pro) encoder
@item Deluxe Paint Animation @tab @tab X
@item DNxHD @tab X @tab X
@tab aka SMPTE VC3
@item Escape 124 @tab @tab X
@item Escape 130 @tab @tab X
@item FFmpeg video codec #1 @tab X @tab X
- @tab experimental lossless codec (fourcc: FFV1)
+ @tab lossless codec (fourcc: FFV1)
@item Flash Screen Video v1 @tab X @tab X
@tab fourcc: FSV1
-@item Flash Screen Video v2 @tab @tab X
+@item Flash Screen Video v2 @tab X @tab X
@item Flash Video (FLV) @tab X @tab X
@tab Sorenson H.263 used in Flash
@item FM Screen Capture Codec @tab @tab X
@tab fourcc: G2M2, G2M3
@item Go2Webinar @tab @tab X
@tab fourcc: G2M4
+@item Gremlin Digital Video @tab @tab X
@item H.261 @tab X @tab X
@item H.263 / H.263-1996 @tab X @tab X
@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
@tab IFF interleaved bitmap
@item IFF ByteRun1 @tab @tab X
@tab IFF run length encoded bitmap
+@item Infinity IMM4 @tab @tab X
@item Intel H.263 @tab @tab X
@item Intel Indeo 2 @tab @tab X
@item Intel Indeo 3 @tab @tab X
@tab Used in the game Cyberia from Interplay.
@item Interplay MVE video @tab @tab X
@tab Used in Interplay .MVE files.
-@item Iterated Systems ClearVideo @tab @tab X
- @tab I-frames only
+@item J2K @tab X @tab X
@item Karl Morton's video codec @tab @tab X
@tab Codec used in Worms games.
@item Kega Game Video (KGV1) @tab @tab X
@item LCL (LossLess Codec Library) MSZH @tab @tab X
@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
@item LOCO @tab @tab X
-@item LucasArts SANM @tab @tab X
- @tab Used in LucasArts SMUSH animations.
+@item LucasArts SANM/Smush @tab @tab X
+ @tab Used in LucasArts games / SMUSH animations.
@item lossless MJPEG @tab X @tab X
-@item MagicYUV Lossless Video @tab @tab X
+@item MagicYUV Video @tab X @tab X
+@item Mandsoft Screen Capture Codec @tab @tab X
@item Microsoft ATC Screen @tab @tab X
@tab Also known as Microsoft Screen 3.
@item Microsoft Expression Encoder Screen @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
+@item Newtek SpeedHQ @tab @tab X
@item Nintendo Gamecube THP video @tab @tab X
@item NuppelVideo/RTjpeg @tab @tab X
@tab Video encoding used in NuppelVideo files.
@item VP8 @tab E @tab X
@tab fourcc: VP80, encoding supported through external library libvpx
@item VP9 @tab E @tab X
- @tab Encoding supported through external library libvpx
-@item planar RGB @tab @tab X
- @tab fourcc: 8BPS
+ @tab encoding supported through external library libvpx
+@item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+@item Prores @tab @tab X
+ @tab fourcc: apch,apcn,apcs,apco
@item Q-team QPEG @tab @tab X
@tab fourccs: QPEG, Q1.0, Q1.1
@item QuickTime 8BPS video @tab @tab X
@tab fourcc: 'smc '
@item QuickTime video (RPZA) @tab @tab X
@tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec @tab @tab X
-@item R210 Quicktime Uncompressed RGB 10-bit @tab @tab X
+@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
@item Raw Video @tab X @tab X
@item RealVideo 1.0 @tab X @tab X
@item RealVideo 2.0 @tab X @tab X
@tab Texture dictionaries used by the Renderware Engine.
@item RL2 video @tab @tab X
@tab used in some games by Entertainment Software Partners
+@item ScreenPressor @tab @tab X
+@item Screenpresso @tab @tab X
+@item Screen Recorder Gold Codec @tab @tab X
@item Sierra VMD video @tab @tab X
@tab Used in Sierra VMD files.
@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
@item Smacker video @tab @tab X
@tab Video encoding used in Smacker.
@item SMPTE VC-1 @tab @tab X
+@item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
@item Sorenson Vector Quantizer 1 @tab X @tab X
@tab fourcc: SVQ1
@tab Codec used in DOS CD-ROM FlashBack game.
@item Ut Video @tab X @tab X
@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
@item VBLE Lossless Codec @tab @tab X
@item VMware Screen Codec / VMware Video @tab @tab X
@item WMV7 @tab X @tab X
@item YAMAHA SMAF @tab X @tab X
@item Psygnosis YOP Video @tab @tab X
+@item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+@item ZeroCodec Lossless Video @tab @tab X
@item ZLIB @tab X @tab X
@tab part of LCL, encoder experimental
@item Zip Motion Blocks Video @tab X @tab X
@multitable @columnfractions .4 .1 .1 .4
@item Name @tab Encoding @tab Decoding @tab Comments
-@item 8SVX audio @tab @tab X
-@item AAC @tab E @tab X
- @tab encoding supported through external library libfaac and libvo-aacenc
-@item AC-3 @tab IX @tab X
+@item 8SVX exponential @tab @tab X
+@item 8SVX fibonacci @tab @tab X
+@item AAC @tab EX @tab X
+ @tab encoding supported through internal encoder and external library libfdk-aac
+@item AAC+ @tab E @tab IX
+ @tab encoding supported through external library libfdk-aac
+@item AC-3 @tab IX @tab IX
@item ADPCM 4X Movie @tab @tab X
+@item APDCM Yamaha AICA @tab @tab X
@item ADPCM CDROM XA @tab @tab X
@item ADPCM Creative Technology @tab @tab X
@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
@item ADPCM IMA Westwood @tab @tab X
@item ADPCM ISS IMA @tab @tab X
@tab Used in FunCom games.
+@item ADPCM IMA Dialogic @tab @tab X
@item ADPCM IMA Duck DK3 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM IMA Duck DK4 @tab @tab X
@tab Used in some Sega Saturn console games.
+@item ADPCM IMA Radical @tab @tab X
@item ADPCM Microsoft @tab X @tab X
@item ADPCM MS IMA @tab X @tab X
-@item ADPCM Nintendo Gamecube THP @tab @tab X
+@item ADPCM Nintendo Gamecube AFC @tab @tab X
+@item ADPCM Nintendo Gamecube DTK @tab @tab X
+@item ADPCM Nintendo THP @tab @tab X
+@item APDCM Playstation @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
@item ADPCM Shockwave Flash @tab X @tab X
-@item ADPCM SMJPEG IMA @tab @tab X
- @tab Used in certain Loki game ports.
@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
-@item ADPCM VIMA
+@item ADPCM VIMA @tab @tab X
@tab Used in LucasArts SMUSH animations.
@item ADPCM Westwood Studios IMA @tab @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item Amazing Studio PAF Audio @tab @tab X
@item Apple lossless audio @tab X @tab X
@tab QuickTime fourcc 'alac'
+@item aptX @tab X @tab X
+ @tab Used in Bluetooth A2DP
+@item aptX HD @tab X @tab X
+ @tab Used in Bluetooth A2DP
@item ATRAC1 @tab @tab X
@item ATRAC3 @tab @tab X
@item ATRAC3+ @tab @tab X
+@item ATRAC9 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
+@item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
+@item codec2 @tab E @tab E
+ @tab en/decoding supported through external library libcodec2
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.
@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
@item Discworld II BMV Audio @tab @tab X
@item COOK @tab @tab X
@tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab @tab X
- @tab supported extensions: XCh, XLL (partially)
+@item DCA (DTS Coherent Acoustics) @tab X @tab X
+ @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
+@item Dolby E @tab @tab X
@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
+@item DPCM Squareroot-Delta-Exact @tab @tab X
+ @tab Used in various games.
@item DPCM Sierra Online @tab @tab X
@tab Used in Sierra Online game audio files.
@item DPCM Sol @tab @tab X
@item DPCM Xan @tab @tab X
@tab Used in Origin's Wing Commander IV AVI files.
+@item DSD (Direct Stream Digital), least significant bit first @tab @tab X
+@item DSD (Direct Stream Digital), most significant bit first @tab @tab X
+@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
+@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
@item DSP Group TrueSpeech @tab @tab X
+@item DST (Direct Stream Transfer) @tab @tab X
@item DV audio @tab @tab X
@item Enhanced AC-3 @tab X @tab X
+@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.723.1 @tab X @tab X
+@item G.723.1 @tab X @tab X
+@item G.729 @tab @tab X
@item GSM @tab E @tab X
@tab encoding supported through external library libgsm
@item GSM Microsoft variant @tab E @tab X
@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
@tab encoding and decoding supported through external library libilbc
@item IMC (Intel Music Coder) @tab @tab X
+@item Interplay ACM @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
-@item MLP (Meridian Lossless Packing) @tab @tab X
+@item MLP (Meridian Lossless Packing) @tab X @tab X
@tab Used in DVD-Audio discs.
@item Monkey's Audio @tab @tab X
- @tab Only versions 3.97-3.99 are supported.
@item MP1 (MPEG audio layer 1) @tab @tab IX
-@item MP2 (MPEG audio layer 2) @tab IE @tab IX
+@item MP2 (MPEG audio layer 2) @tab IX @tab IX
@tab encoding supported also through external library TwoLAME
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item Musepack SV8 @tab @tab X
@item Nellymoser Asao @tab X @tab X
@item On2 AVC (Audio for Video Codec) @tab @tab X
-@item Opus @tab E @tab E
- @tab supported through external library libopus
+@item Opus @tab E @tab X
+ @tab encoding supported through external library libopus
@item PCM A-law @tab X @tab X
@item PCM mu-law @tab X @tab X
-@item PCM signed 16-bit big-endian planar @tab @tab X
-@item PCM signed 16-bit little-endian planar @tab @tab X
-@item PCM signed 24-bit little-endian planar @tab @tab X
-@item PCM signed 32-bit little-endian planar @tab @tab X
+@item PCM Archimedes VIDC @tab X @tab X
+@item PCM signed 8-bit planar @tab X @tab X
+@item PCM signed 16-bit big-endian planar @tab X @tab X
+@item PCM signed 16-bit little-endian planar @tab X @tab X
+@item PCM signed 24-bit little-endian planar @tab X @tab X
+@item PCM signed 32-bit little-endian planar @tab X @tab X
@item PCM 32-bit floating point big-endian @tab X @tab X
@item PCM 32-bit floating point little-endian @tab X @tab X
@item PCM 64-bit floating point big-endian @tab X @tab X
@item PCM unsigned 32-bit little-endian @tab X @tab X
@item PCM Zork @tab @tab X
@item QCELP / PureVoice @tab @tab X
+@item QDesign Music Codec 1 @tab @tab X
@item QDesign Music Codec 2 @tab @tab X
@tab There are still some distortions.
@item RealAudio 1.0 (14.4K) @tab X @tab X
@tab Real low bitrate AC-3 codec
@item RealAudio Lossless @tab @tab X
@item RealAudio SIPR / ACELP.NET @tab @tab X
+@item SBC (low-complexity subband codec) @tab X @tab X
+ @tab Used in Bluetooth A2DP
@item Shorten @tab @tab X
@item Sierra VMD audio @tab @tab X
@tab Used in Sierra VMD files.
@item Smacker audio @tab @tab X
-@item SMPTE 302M AES3 audio @tab @tab X
+@item SMPTE 302M AES3 audio @tab X @tab X
+@item Sonic @tab X @tab X
+ @tab experimental codec
+@item Sonic lossless @tab X @tab X
+ @tab experimental codec
@item Speex @tab E @tab E
@tab supported through external library libspeex
@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
-@item True Audio (TTA) @tab @tab X
-@item TrueHD @tab @tab X
+@item True Audio (TTA) @tab X @tab X
+@item TrueHD @tab X @tab X
@tab Used in HD-DVD and Blu-Ray discs.
@item TwinVQ (VQF flavor) @tab @tab X
+@item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
@item Vorbis @tab E @tab X
@tab A native but very primitive encoder exists.
@item Voxware MetaSound @tab @tab X
-@item WavPack @tab E @tab X
- @tab supported through external library libwavpack
+@item WavPack @tab X @tab X
@item Westwood Audio (SND1) @tab @tab X
@item Windows Media Audio 1 @tab X @tab X
@item Windows Media Audio 2 @tab X @tab X
@item Windows Media Audio Lossless @tab @tab X
@item Windows Media Audio Pro @tab @tab X
@item Windows Media Audio Voice @tab @tab X
+@item Xbox Media Audio 1 @tab @tab X
+@item Xbox Media Audio 2 @tab @tab X
@end multitable
@code{X} means that encoding (resp. decoding) is supported.
@multitable @columnfractions .4 .1 .1 .1 .1
@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item SSA/ASS @tab X @tab X @tab X @tab X
-@item DVB @tab X @tab X @tab X @tab X
-@item DVD @tab X @tab X @tab X @tab X
-@item PGS @tab @tab @tab @tab X
-@item SubRip (SRT) @tab X @tab X @tab @tab X
-@item XSUB @tab @tab @tab X @tab X
+@item 3GPP Timed Text @tab @tab @tab X @tab X
+@item AQTitle @tab @tab X @tab @tab X
+@item DVB @tab X @tab X @tab X @tab X
+@item DVB teletext @tab @tab X @tab @tab E
+@item DVD @tab X @tab X @tab X @tab X
+@item JACOsub @tab X @tab X @tab @tab X
+@item MicroDVD @tab X @tab X @tab @tab X
+@item MPL2 @tab @tab X @tab @tab X
+@item MPsub (MPlayer) @tab @tab X @tab @tab X
+@item PGS @tab @tab @tab @tab X
+@item PJS (Phoenix) @tab @tab X @tab @tab X
+@item RealText @tab @tab X @tab @tab X
+@item SAMI @tab @tab X @tab @tab X
+@item Spruce format (STL) @tab @tab X @tab @tab X
+@item SSA/ASS @tab X @tab X @tab X @tab X
+@item SubRip (SRT) @tab X @tab X @tab X @tab X
+@item SubViewer v1 @tab @tab X @tab @tab X
+@item SubViewer @tab @tab X @tab @tab X
+@item TED Talks captions @tab @tab X @tab @tab X
+@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+@item VPlayer @tab @tab X @tab @tab X
+@item WebVTT @tab X @tab X @tab X @tab X
+@item XSUB @tab @tab @tab X @tab X
@end multitable
@code{X} means that the feature is supported.
+@code{E} means that support is provided through an external library.
+
@section Network Protocols
@multitable @columnfractions .4 .1
@item Name @tab Support
@item file @tab X
+@item FTP @tab X
@item Gopher @tab X
@item HLS @tab X
@item HTTP @tab X
@item MMSH @tab X
@item MMST @tab X
@item pipe @tab X
+@item Pro-MPEG FEC @tab X
@item RTMP @tab X
@item RTMPE @tab X
@item RTMPS @tab X
@item RTMPTE @tab X
@item RTMPTS @tab X
@item RTP @tab X
+@item SAMBA @tab E
@item SCTP @tab X
+@item SFTP @tab E
@item TCP @tab X
@item TLS @tab X
@item UDP @tab X
@item Name @tab Input @tab Output
@item ALSA @tab X @tab X
@item BKTR @tab X @tab
-@item Linux framebuffer @tab X @tab
+@item caca @tab @tab X
+@item DV1394 @tab X @tab
+@item Lavfi virtual device @tab X @tab
+@item Linux framebuffer @tab X @tab X
@item JACK @tab X @tab
@item LIBCDIO @tab X
@item LIBDC1394 @tab X @tab
+@item OpenAL @tab X
+@item OpenGL @tab @tab X
@item OSS @tab X @tab X
-@item Pulseaudio @tab X @tab
-@item Video4Linux2 @tab X @tab
+@item PulseAudio @tab X @tab X
+@item SDL @tab @tab X
+@item Video4Linux2 @tab X @tab X
@item VfW capture @tab X @tab
@item X11 grabbing @tab X @tab
+@item Win32 grabbing @tab X @tab
@end multitable
@code{X} means that input/output is supported.
+@section Timecode
+
+@multitable @columnfractions .4 .1 .1
+@item Codec/format @tab Read @tab Write
+@item AVI @tab X @tab X
+@item DV @tab X @tab X
+@item GXF @tab X @tab X
+@item MOV @tab X @tab X
+@item MPEG1/2 @tab X @tab X
+@item MXF @tab X @tab X
+@end multitable
+
@bye