details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
+@section uavs3d
+
+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
+
+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
+installing the library. Then pass @code{--enable-libuavs3d} to configure to
+enable it.
+
@section Game Music Emu
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
+@item MSP @tab @tab X
+ @tab Microsoft Paint image
@item PAM @tab X @tab X
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Video encoding used by the Creature Shock game.
@item AVS2-P2/IEEE1857.4 @tab E @tab E
@tab Supported through external libraries libxavs2 and libdavs2
+@item AVS3-P2/IEEE1857.10 @tab @tab E
+ @tab Supported through external library libuavs3d
@item AYUV @tab X @tab X
@tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
-@item Newtek SpeedHQ @tab @tab X
+@item Newtek SpeedHQ @tab X @tab X
@item Nintendo Gamecube THP video @tab @tab X
@item NotchLC @tab @tab X
@item NuppelVideo/RTjpeg @tab @tab X
@item ADPCM Electronic Arts XAS @tab @tab X
@item ADPCM G.722 @tab X @tab X
@item ADPCM G.726 @tab X @tab X
-@item ADPCM IMA AMV @tab @tab X
+@item ADPCM IMA AMV @tab X @tab X
@tab Used in AMV files
@item ADPCM IMA Cunning Developments @tab @tab X
@item ADPCM IMA Electronic Arts EACS @tab @tab X
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
@item ADPCM IMA Funcom @tab @tab X
-@item ADPCM IMA High Voltage Software ALP @tab @tab X
+@item ADPCM IMA High Voltage Software ALP @tab X @tab X
@item ADPCM IMA QuickTime @tab X @tab X
@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
@item ADPCM IMA Ubisoft APM @tab X @tab X