details), you must upgrade FFmpeg's license to GPL in order to use it.
@end float
+@section uavs3d
+
+FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
+
+Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
+installing the library. Then pass @code{--enable-libuavs3d} to configure to
+enable it.
+
@section Game Music Emu
FFmpeg can make use of the Game Music Emu library to read audio from supported video game
be autodetected so the input format has to be forced. For ff* CLI tools,
add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
-@section WavPack
-
-FFmpeg can make use of the libwavpack library for WavPack encoding.
-
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
-enable it.
-
@section x264
FFmpeg can make use of the x264 library for H.264 encoding.
@tab Audio format used on the PS2.
@item APNG @tab X @tab X
@item ASF @tab X @tab X
+ @tab Advanced / Active Streaming Format.
@item AST @tab X @tab X
@tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
+@item Bink Audio @tab @tab X
+ @tab Audio only multimedia format used by some games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
+@item BRP @tab @tab X
+ @tab Argonaut Games format.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item BFSTM @tab @tab X
@tab Audio format used on the Nintendo WiiU (based on BRSTM).
@item BRSTM @tab @tab X
@tab Audio format used on the Nintendo Wii.
+@item BW64 @tab @tab X
+ @tab Broadcast Wave 64bit.
@item BWF @tab X @tab X
@item codec2 (raw) @tab X @tab X
@tab Must be given -mode format option to decode correctly.
@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item Resolume DXV @tab @tab X
+@item RF64 @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@item Windows Televison (WTV) @tab X @tab X
@item Wing Commander III movie @tab @tab X
@tab Multimedia format used in Origin's Wing Commander III computer game.
-@item Westwood Studios audio @tab @tab X
+@item Westwood Studios audio @tab X @tab X
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
@item APNG @tab X @tab X
+ @tab Animated Portable Network Graphics
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@tab Argonaut BRender 3D engine image format.
+@item CRI @tab @tab X
+ @tab Cintel RAW
@item DPX @tab X @tab X
@tab Digital Picture Exchange
@item EXR @tab @tab X
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
+@item MSP @tab @tab X
+ @tab Microsoft Paint image
@item PAM @tab X @tab X
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
+@item PCD @tab @tab X
+ @tab PhotoCD
@item PCX @tab X @tab X
@tab PC Paintbrush
+@item PFM @tab X @tab X
+ @tab Portable FloatMap image
@item PGM @tab X @tab X
@tab Portable GrayMap image
@item PGMYUV @tab X @tab X
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
+ @tab Portable Network Graphics image
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PSD @tab @tab X
@tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
+@item Argonaut Video @tab @tab X
+ @tab Used in some Argonaut games.
@item Asus v1 @tab X @tab X
@tab fourcc: ASV1
@item Asus v2 @tab X @tab X
@tab Video encoding used by the Creature Shock game.
@item AVS2-P2/IEEE1857.4 @tab E @tab E
@tab Supported through external libraries libxavs2 and libdavs2
+@item AVS3-P2/IEEE1857.10 @tab @tab E
+ @tab Supported through external library libuavs3d
@item AYUV @tab X @tab X
@tab Microsoft uncompressed packed 4:4:4:4
@item Beam Software VB @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
-@item Newtek SpeedHQ @tab @tab X
+@item Newtek SpeedHQ @tab X @tab X
@item Nintendo Gamecube THP video @tab @tab X
@item NotchLC @tab @tab X
@item NuppelVideo/RTjpeg @tab @tab X
@item ADPCM Electronic Arts XAS @tab @tab X
@item ADPCM G.722 @tab X @tab X
@item ADPCM G.726 @tab X @tab X
-@item ADPCM IMA AMV @tab @tab X
+@item ADPCM IMA AMV @tab X @tab X
@tab Used in AMV files
@item ADPCM IMA Cunning Developments @tab @tab X
@item ADPCM IMA Electronic Arts EACS @tab @tab X
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
@item ADPCM IMA Funcom @tab @tab X
-@item ADPCM IMA High Voltage Software ALP @tab @tab X
+@item ADPCM IMA High Voltage Software ALP @tab X @tab X
@item ADPCM IMA QuickTime @tab X @tab X
@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
@item ADPCM IMA Ubisoft APM @tab X @tab X
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
@item ADPCM VIMA @tab @tab X
@tab Used in LucasArts SMUSH animations.
-@item ADPCM Westwood Studios IMA @tab @tab X
+@item ADPCM Westwood Studios IMA @tab X @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha @tab X @tab X
@item ADPCM Zork @tab @tab X
@item SubViewer v1 @tab @tab X @tab @tab X
@item SubViewer @tab @tab X @tab @tab X
@item TED Talks captions @tab @tab X @tab @tab X
+@item TTML @tab X @tab @tab X @tab
@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
@item VPlayer @tab @tab X @tab @tab X
@item WebVTT @tab X @tab X @tab X @tab X
@item file @tab X
@item FTP @tab X
@item Gopher @tab X
+@item Gophers @tab X
@item HLS @tab X
@item HTTP @tab X
@item HTTPS @tab X