--- /dev/null
+INTRODUCTION
+------------
+
+ This document provides a brief tutorial on the use of the mlt++ wrapper
+ and bindings.
+
+
+Hello World
+-----------
+
+ The mlt++ wrapper is a c++ wrapper for the mlt C library. As such, it
+ provides clean C++ access to the underlying library.
+
+ An example of use is as follows:
+
+ #include <mlt++/Mlt.h>
+ using namespace Mlt;
+
+ int main( void )
+ {
+ Factory::init( );
+ Producer p( "pango:", "Hello World" );
+ Consumer c( "sdl" );
+ c.connect( p );
+ c.run( );
+ return 0;
+ }
+
+ This is a fairly typical example of mlt++ usage - create a 'producer' (an
+ object which produces 'frames'), create a 'consumer' (an object which consumes
+ frames), connect them together, start the consumer and wait until done (here
+ we just wait for the user to close the window).
+
+ In this case, we construct a window as a consumer using the 'sdl' consumer
+ (SDL is a standard portable library which provides platform independent
+ access to accelerated video display and audio) and use the 'pango'
+ producer to generate frames with the words 'Hello World' (pango is a
+ library from the gtk toolkit).
+
+ The main point of this example is to show that mlt uses existing libraries
+ to provide its functionality - this keeps the framework itself very small.
+
+ Note that mlt is designed to be housed in GUI or server type applications -
+ typically, applications don't wait around for the consumer to be stopped in
+ the manner shown.
+
+ So far, we've introduced the Producer and Consumer mlt classes. We'll cover
+ each of these in more detail later in the tutorial, but for now, we'll
+ briefly cover the remaining classes.
+
+
+Playlists
+---------
+
+ Another simple class is the Playlist - this is direct extension of Producer
+ and it allows you to maintain a list of producer objects.
+
+ As a simple example of the Playlist in action, we'll convert the example
+ above into an application which plays multiple video or audio files.
+
+ #include <mlt++/Mlt.h>
+ using namespace Mlt;
+
+ int main( int argc, char **argv )
+ {
+ Factory::init( );
+ Playlist list;
+ for ( int i = 1; i < argc; i ++ )
+ {
+ Producer p( argv[i] );
+ if ( p.is_valid( ) )
+ list.append( p );
+ }
+ Consumer c( "sdl" );
+ c.connect( list );
+ c.run( );
+ return 0;
+ }
+
+ Now you can run the program as:
+
+ ./player *.avi *.mp3 *.jpg etc
+
+ In this case, we construct a playlist by simply appending producers to it.
+ Notice that although the scope of the Producer is limited to the inner
+ for loop, we can safely add it to the playlist - this is due to the fact
+ that all mlt objects maintain reference counts and no object is really
+ destroyed until all the references are gone. In this case, when the list
+ object goes out of scope, all the producers we created will automatically
+ be destroyed.
+
+
+Filters
+-------
+
+ So far, we've shown how you can load and play media. We've given a brief
+ intro to the Playlist container, now it's time to start manipulating
+ things...
+
+ For the next example, I'll add a 'watermark' to the video - a watermark
+ is used by broadcasters to brand the channel and normally consists of a
+ logo of some sort. We'll just use some black text on a partially
+ transparent red background.
+
+ #include <mlt++/Mlt.h>
+ using namespace Mlt;
+
+ int main( int argc, char **argv )
+ {
+ Factory::init( );
+ Playlist list;
+ for ( int i = 1; i < argc; i ++ )
+ {
+ Producer p( argv[i] );
+ if ( p.is_valid( ) )
+ list.append( p );
+ }
+ Filter f( "watermark", "pango:" );
+ f.set( "producer.text", "MLT++" );
+ f.set( "producer.fgcolour", "0x000000ff" );
+ f.set( "producer.bgcolour", "0xff000080" );
+ list.attach( f );
+ Consumer c( "sdl" );
+ c.connect( list );
+ c.run( );
+ return 0;
+ }
+
+ Notice that the watermark filter reuses the 'pango' producer we showed in the
+ first example. In fact, you could use any producer here - if you wanted to
+ use a graphic or a video, you would just construct the filter with a full path
+ to that as the second argument.
+
+ We manipulate the filter using the set method - this method was also shown
+ in the first example.
+
+ Finally, we attach the filter to the playlist. This ensure that all frames
+ that are obtained from the playlist are watermarked.
+
+
+Cuts
+----
+
+ When you add a clip to a playlist, the a cut object is created - this is merely a
+ wrapper for the producer, spanning the specified in and out points.
+
+ Whenever you retrieve a clip from a playlist, you will always get a cut object.
+ This allows you to attach filters to a specific part of a producer and should
+ the position of the cut in the playlist change, then the filter will remain
+ correctly associated to it.
+
+ A producer and a cut are generally identical in behaviour, but should you need to
+ distinguish between them, you can use:
+
+ if ( producer.is_cut( ) )
+
+ and to retrieve the parent of a cut, you can use:
+
+ Producer parent = producer.parent_cut( );
+
+ Filters that are attached directly to a parent are executed before any filters
+ attached to the cut.
+
+
+Tractor
+-------
+
+ A tractor is an object that allows the manipulation of multiple video and audio
+ tracks.
+
+ Stepping away from the player example we've been tinkering with for a minute,
+ let's assume we want to do something like dub a video with some audio. This
+ a very trivial thing to do:
+
+ Tractor *dub( char *video_file, char *audio_file )
+ {
+ Tractor *tractor = new Tractor( );
+ Producer video( video_file );
+ Producer audio( audio_file );
+ tractor->set_track( video, 0 );
+ tractor->set_track( audio, 1 );
+ return tractor;
+ }
+
+ That's all that needs to be done - you can now connect the returned object to a
+ consumer, or add it to a playlist, or even apply it as a track to another tractor.
+
+
+Transition
+----------
+
+ Let's now assume we want to mix the audio between two tracks - to do this, we
+ need to introduce the concept of a transition. A transition in mlt is a service
+ which combines frames from two producers to produce a new frame.
+
+ Tractor *mix( char *video_file, char *audio_file )
+ {
+ Tractor *tractor = new Tractor( );
+ Transition mix( "mix" );
+ Producer video( video_file );
+ Producer audio( audio_file );
+ tractor.set_track( video, 0 );
+ tractor.set_track( audio, 1 );
+ tractor.field.plant_transition( mix, 0, 1 );
+ return tractor;
+ }
+
+ The tractor returned will now mix the audio from the original video and the
+ audio.
+
+
+Mix
+---
+
+ There is a convenience function which simplifies the process of applying
+ transitions betwee adjacent cuts on a playlist. This is often preferable
+ to use over the constuction of your own tractor and transition set up.
+
+ To apply a 25 frame luma transition between the first and second cut on
+ the playlist, you could use:
+
+ Transition luma;
+ playlist.mix( 0, 25, luma );
+
+
+Events
+------
+
+ Typically, applications need to be informed when changes occur in an mlt++ object.
+ This facilitates application services such as undo/redo management, or project
+ rendering in a timeline type widget and many other types of operations which an
+ application needs.
+
+ As an example, consider the following:
+
+ class Westley
+ {
+ private:
+ Consumer consumer;
+ Tractor &tractor;
+ public:
+ Westley( MltTractor &tractor ) :
+ tractor( tractor ),
+ consumer( "westley" )
+ {
+ consumer.connect( tractor );
+ tractor.listen( tractor, "producer-changed",
+ ( mlt_listener )Westley::listener );
+ }
+
+ static void listener( Properties *tractor, Westley *object )
+ {
+ object->activate( );
+ }
+
+ void activate( )
+ {
+ consumer.start( );
+ }
+ };
+
+ Now, each time the tractor is changed, the westley representation is output to
+ stderr.
+
+
+Servers and Westley Docs
+------------------------
+
+ One of the key features of MLT is its server capabilities. This feature
+ allows you to pass westley documents seamlessly from one process to
+ another and even to different computers on your network.
+
+ The miracle playout server is one such example of an application which
+ uses this functionality - you can build your own servers into your own
+ processes with ease.
+
+ A server process would be running as follows:
+
+ #include <mlt++/Miracle>
+ using namespace Mlt;
+
+ int main( void )
+ {
+ Miracle miracle( "miracle", 5250 );
+ miracle.start( );
+ miracle.execute( "uadd sdl" );
+ miracle.execute( "play u0" );
+ miracle.wait_for_shutdown( );
+ return 0;
+ }
+
+ Typically, when you have an MLT object such as a producer or a playlist,
+ you can send a westley representation of this to a running server with:
+
+ Conumser valerie( "valerie", "localhost:5250" );
+ valerie.connect( producer );
+ valerie.start( );
+
+ The effect of the push will be to append the producer on to the first
+ unit (u0).
+
+ You can completely customise the miracle server - an example of this
+ is shown below.
+
+
+That's All Folks...
+-------------------
+
+ And that, believe it or not, is a fairly complete summary of the classes you'll
+ typically be interfacing with in mlt++. Obviously, there's a little more to it
+ than this - a couple of intrisinc classes have been glossed over (notably, the
+ Properties and Service base classes). The next section will cover all of the
+ above, but in much more detail...
+
+
+DIGGING DEEPER
+--------------
+
+ The previous section was designed to give you a whistle stop tour through the major
+ framework classes. This section will take you through the scenic route.
+
+
+Introducing Base Classes
+------------------------
+
+ Services in mlt are the collective noun for Producers, Filters, Transitions and
+ Consumer. A Service is also the base class from which all of these classes
+ extend. It provides the basic connectivity which has been shown throughout the
+ examples in the previous section.
+
+ Properties are the main way in which we communicate with the Services -
+ essentially, it provides get/set methods for named values. All services extend
+ Properties.
+
+
+Properties
+----------
+
+ Properties provide the general mechanism for communicating with Services -
+ through the Properties interface, we are able to manipulate and serialise
+ a services state.
+
+ For example, to dump all the properties to stdout, you can use something
+ like:
+
+ void dump( Properties &properties )
+ {
+ for ( int i = 0; i < properties.count( ); i ++ )
+ cout << Properties.get_name( i ) << " = " << Properties.get( i ) << endl;
+ }
+
+ Note that the properties object handles type conversion, so the following
+ is acceptable:
+
+ properties.set( "hello", "10.5" );
+ int hello_int = properties.get_int( "hello" );
+ double hello_double = properties.get_double( "hello" );
+
+ A couple of convenience methods are provide to examine or serialise property
+ objects.
+
+ For example:
+
+ properties.debug( );
+
+ will report all serialisable properties on stderr, in the form:
+
+ Object: [ ref=1, in=0, out=0, track=0, u=75, v=150, _unique_id=15,
+ mlt_type=filter, mlt_service=sepia ]
+
+
+Services
+--------
+
+ Typically, all the services are constructed via the specific classes
+ constructor. Often, you will receive Service objects rather than their
+ specific type. In order to access the extended classes interface,
+ you will need to create a reference.
+
+ For example, given an arbitrary Service object, you can determine its
+ type by using the type method - this will return a 'service_type' which
+ has values of producer_type, filter_type etc. Alternatively, you can
+ create a wrapping object and check on its validity.
+
+ bool do_we_have_a_producer( Service &service )
+ {
+ Producer producer( service );
+ return producer.is_valid( );
+ }
+
+
+Events
+------
+
+
+Servers and Westley Docs
+------------------------
+
+ For various reasons, you might want to serialise a producer to a string.
+ To do this, you just need to specify a property to write to:
+
+ Consumer westley( "westley", "buffer" );
+ westley.connect( producer );
+ westley.start( );
+ buffer = westley.get( "buffer" );
+
+ You can use any name you want, and you can change it using the "resource"
+ property. Any name with a '.' in it is considered to be a file. Hence, you
+ can use a westley consumer to store multiple instances of the same MLT
+ object - useful if you want to provide undo/redo capabilities in an
+ editing application.
+
+ Should you receive an xml document as a string, and you want to send it
+ on to a server, you can use:
+
+ Conumser valerie( "valerie", "localhost:5250" );
+ valerie.set( "westley", buffer );
+ valerie.start( );
+
+ If you need to obtain an MLT object from a string:
+
+ Producer producer( "westley-xml", buffer );
+
+ The following shows a working example of an extended server:
+
+ class ShotcutServer : public Miracle
+ {
+ public:
+ ShotcutServer( char *id, int port ) :
+ Miracle( id, port )
+ {
+ }
+
+ void set_receive_doc( bool doc )
+ {
+ set( "push-parser-off", doc );
+ }
+
+ // Reject all commands other than push/receive
+ Response *execute( char *command )
+ {
+ valerie_response response = valerie_response_init( );
+ valerie_response_set_error( response, 400, "Not OK" );
+ return new Response( response );
+ }
+
+ // Push document handler
+ Response *received( char *command, char *doc )
+ {
+ valerie_response response = valerie_response_init( );
+ // Use doc in some way and assign Response
+ if ( doc != NULL )
+ valerie_response_set_error( response, 200, "OK" );
+ return new Response( response );
+ }
+
+ // Push service handler
+ Response *push( char *command, Service *service )
+ {
+ valerie_response response = valerie_response_init( );
+ // Use service in some way and assign Response
+ if ( service != NULL )
+ valerie_response_set_error( response, 200, "OK" );
+ return new Response( response );
+ }
+ };
+
+ NB: Should you be incorporating this into a GUI application, remember that the
+ execute, received and push methods are invoked from a thread - make sure that
+ you honour the locking requirements of your GUI toolkit before interacting with
+ the UI.
+
+