#include <stdio.h>
#include <string.h>
#include <assert.h>
+#include <GL/glew.h>
+
#include "effect.h"
#include "effect_chain.h"
#include "util.h"
-#include "opengl.h"
-
GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)
{
std::string name = prefix + "_" + key;
check_error();
}
-void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix)
+void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
// Convert to float (GLSL has no double matrices).
float matrixf[9];
- for (unsigned i = 0; i < 9; ++i) {
- matrixf[i] = matrix[i];
+ for (unsigned y = 0; y < 3; ++y) {
+ for (unsigned x = 0; x < 3; ++x) {
+ matrixf[y + x * 3] = matrix(y, x);
+ }
}
glUniformMatrix3fv(location, 1, GL_FALSE, matrixf);