check_error();
}
+void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values)
+{
+ std::string name = prefix + "_" + key;
+ GLint l = glGetUniformLocation(glsl_program_num, name.c_str());
+ if (l == -1) {
+ return;
+ }
+ check_error();
+ glUniform1fv(l, num_values, values);
+ check_error();
+}
+
void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
{
std::string name = prefix + "_" + key;
check_error();
}
+void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values)
+{
+ std::string name = prefix + "_" + key;
+ GLint l = glGetUniformLocation(glsl_program_num, name.c_str());
+ if (l == -1) {
+ return;
+ }
+ check_error();
+ glUniform4fv(l, num_values, values);
+ check_error();
+}
+
bool Effect::set_int(const std::string &key, int value)
{
if (params_int.count(key) == 0) {
// Output convenience uniforms for each parameter.
// These will be filled in per-frame.
-std::string Effect::output_convenience_uniforms()
+std::string Effect::output_convenience_uniforms() const
{
std::string output = "";
for (std::map<std::string, float*>::const_iterator it = params_float.begin();