// effect instance; use the macro PREFIX() around your identifiers to
// automatically prepend that prefix.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <stddef.h>
#include <map>
#include "defs.h"
+namespace movit {
+
class EffectChain;
class Node;
std::map<std::string, float *> params_vec4;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_EFFECT_H)