#include <map>
#include <string>
-#include "util.h"
+#include "defs.h"
class EffectChain;
class Node;
};
// Can alias on a float[4].
-struct RGBATriplet {
- RGBATriplet(float r, float g, float b, float a)
+struct RGBATuple {
+ RGBATuple(float r, float g, float b, float a)
: r(r), g(g), b(b), a(a) {}
float r, g, b, a;