effects.push_back(gamma_conversion);
current_gamma_curve = output_format.gamma_curve;
}
+
+ std::string vert_shader = read_file("header.vert");
+ for (unsigned i = 0; i < effects.size(); ++i) {
+ char effect_id[256];
+ sprintf(effect_id, "eff%d", i);
+
+ vert_shader += "\n";
+ vert_shader += std::string("#define FUNCNAME ") + effect_id + "\n";
+ vert_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id);
+ vert_shader += replace_prefix(effects[i]->output_vertex_shader(), effect_id);
+ vert_shader += "#undef PREFIX\n";
+ vert_shader += "#undef FUNCNAME\n";
+ vert_shader += "#undef LAST_INPUT\n";
+ vert_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
+ vert_shader += "\n";
+ }
+ vert_shader.append(read_file("footer.vert"));
+ printf("%s\n", vert_shader.c_str());
- std::string frag_shader = read_file("header.glsl");
-
+ std::string frag_shader = read_file("header.frag");
for (unsigned i = 0; i < effects.size(); ++i) {
char effect_id[256];
sprintf(effect_id, "eff%d", i);
frag_shader += std::string("#define LAST_INPUT ") + effect_id + "\n";
frag_shader += "\n";
}
- frag_shader.append(read_file("footer.glsl"));
+ frag_shader.append(read_file("footer.frag"));
printf("%s\n", frag_shader.c_str());
glsl_program_num = glCreateProgram();
- GLuint vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER);
+ GLuint vs_obj = compile_shader(vert_shader, GL_VERTEX_SHADER);
GLuint fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER);
glAttachShader(glsl_program_num, vs_obj);
check_error();