frag_shader += "\n";
frag_shader += std::string("#define FUNCNAME ") + effect_id + "\n";
frag_shader += replace_prefix(effects[i]->output_convenience_uniforms(), effect_id);
- frag_shader += replace_prefix(effects[i]->output_glsl(), effect_id);
+ frag_shader += replace_prefix(effects[i]->output_fragment_shader(), effect_id);
frag_shader += "#undef PREFIX\n";
frag_shader += "#undef FUNCNAME\n";
frag_shader += "#undef LAST_INPUT\n";