#include "lift_gamma_gain_effect.h"
#include "colorspace_conversion_effect.h"
#include "saturation_effect.h"
+#include "mirror_effect.h"
#include "vignette_effect.h"
#include "texture_enum.h"
return new LiftGammaGainEffect();
case EFFECT_SATURATION:
return new SaturationEffect();
+ case EFFECT_MIRROR:
+ return new MirrorEffect();
case EFFECT_VIGNETTE:
return new VignetteEffect();
}