// the EffectChain holds textures and other OpenGL objects that are tied to the
// context.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <stdio.h>
#include <map>
#include <set>
#include "image_format.h"
+namespace movit {
+
class Effect;
class Input;
struct Phase;
bool owns_resource_pool;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_EFFECT_CHAIN_H)