// no matter what you specify.
//
// Of special interest is GL_SRGB8_ALPHA8, which stores sRGB-encoded RGB
- // and linear alpha; this is half the memory bandwidth og GL_RGBA16F,
+ // and linear alpha; this is half the memory bandwidth of GL_RGBA16F,
// while retaining reasonable precision for typical image data. It will,
// however, cause some gamut clipping if your colorspace is far from sRGB,
// as it cannot represent values outside [0,1]. NOTE: If you construct