//
// Note that this also contains the tests for some of the simpler effects.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include "effect.h"
TEST(EffectChainTest, RewritingWorksAndTexturesAreAskedForsRGB) {
unsigned char data[] = {
- 0, 64,
- 128, 255,
+ 0, 0, 0, 255,
+ 64, 64, 64, 255,
+ 128, 128, 128, 255,
+ 255, 255, 255, 255,
};
- float expected_data[4] = {
- 1.0f, 0.9771f,
- 0.8983f, 0.0f,
+ float expected_data[] = {
+ 1.0000f, 1.0000f, 1.0000f, 1.0000f,
+ 0.9771f, 0.9771f, 0.9771f, 1.0000f,
+ 0.8983f, 0.8983f, 0.8983f, 1.0000f,
+ 0.0000f, 0.0000f, 0.0000f, 1.0000f
};
- float out_data[4];
- EffectChainTester tester(NULL, 2, 2);
- tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_sRGB);
+ float out_data[4 * 4];
+ EffectChainTester tester(NULL, 1, 4);
+ tester.add_input(data, FORMAT_RGBA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_sRGB);
RewritingEffect<InvertEffect> *effect = new RewritingEffect<InvertEffect>();
tester.get_chain()->add_effect(effect);
- tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_sRGB);
Node *node = effect->replaced_node;
ASSERT_EQ(1, node->incoming_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("GammaCompressionEffect", node->outgoing_links[0]->effect->effect_type_id());
- expect_equal(expected_data, out_data, 2, 2);
+ expect_equal(expected_data, out_data, 4, 4);
}
TEST(EffectChainTest, RewritingWorksAndColorspaceConversionsAreInserted) {
GammaCurve overridden_gamma_curve;
};
-TEST(EffectChainTester, HandlesInputChangingColorspace) {
+TEST(EffectChainTest, HandlesInputChangingColorspace) {
const int size = 4;
float data[size] = {
0.75f, 1.0f, 1.0f,
0.0f, 0.25f, 0.3f,
};
- float out_data[6];
+ float out_data[6], temp[6 * 4];
EffectChain chain(width, height);
movit_debug_level = MOVIT_DEBUG_ON;
check_error();
glBindTexture(GL_TEXTURE_2D, texnum);
check_error();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
check_error();
glGenFramebuffers(1, &fbo);
chain.render_to_fbo(fbo, width, height);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glReadPixels(0, 0, width, height, GL_RED, GL_FLOAT, out_data);
+ check_error();
+ glReadPixels(0, 0, width, height, GL_RGBA, GL_FLOAT, temp);
+ check_error();
+ for (unsigned i = 0; i < 6; ++i) {
+ out_data[i] = temp[i * 4];
+ }
expect_equal(expected_data, out_data, width, height);