#define _EFFECT_ID_H 1
enum EffectId {
- // Mostly for internal use.
- GAMMA_CONVERSION = 0,
- RGB_PRIMARIES_CONVERSION,
+ // Mostly for internal use.
+ EFFECT_GAMMA_EXPANSION = 0,
+ EFFECT_GAMMA_COMPRESSION,
+ EFFECT_COLOR_SPACE_CONVERSION,
- // Color.
- LIFT_GAMMA_GAIN,
- SATURATION,
+ // Color.
+ EFFECT_LIFT_GAMMA_GAIN,
+ EFFECT_SATURATION,
+
+ // Spatial.
+ EFFECT_MIRROR,
+ EFFECT_VIGNETTE,
+ EFFECT_BLUR,
};
#endif // !defined(_EFFECT_ID_H)