-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <Eigen/Core>
#include <stddef.h>
#include <string>
using namespace std;
+namespace movit {
+
GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key)
{
string name = prefix + "_" + key;
glUniformMatrix3fv(location, 1, GL_FALSE, matrixf);
check_error();
}
+
+} // namespace movit