-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <Eigen/Core>
#include <stddef.h>
#include <string>
#include "util.h"
-GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key)
+using namespace std;
+
+namespace movit {
+
+GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key)
{
- std::string name = prefix + "_" + key;
+ string name = prefix + "_" + key;
return glGetUniformLocation(glsl_program_num, name.c_str());
}
-void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value)
+void set_uniform_int(GLuint glsl_program_num, const string &prefix, const string &key, int value)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value)
+void set_uniform_float(GLuint glsl_program_num, const string &prefix, const string &key, float value)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
+void set_uniform_vec2(GLuint glsl_program_num, const string &prefix, const string &key, const float *values)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
+void set_uniform_vec3(GLuint glsl_program_num, const string &prefix, const string &key, const float *values)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values)
+void set_uniform_vec4(GLuint glsl_program_num, const string &prefix, const string &key, const float *values)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values)
+void set_uniform_vec2_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values)
+{
+ GLint location = get_uniform_location(glsl_program_num, prefix, key);
+ if (location == -1) {
+ return;
+ }
+ check_error();
+ glUniform2fv(location, num_values, values);
+ check_error();
+}
+
+void set_uniform_vec4_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
check_error();
}
-void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix)
+void set_uniform_mat3(GLuint glsl_program_num, const string &prefix, const string &key, const Eigen::Matrix3d& matrix)
{
GLint location = get_uniform_location(glsl_program_num, prefix, key);
if (location == -1) {
glUniformMatrix3fv(location, 1, GL_FALSE, matrixf);
check_error();
}
+
+} // namespace movit