-#ifndef _EFFECT_UTIL_H
-#define _EFFECT_UTIL_H 1
+#ifndef _MOVIT_EFFECT_UTIL_H
+#define _MOVIT_EFFECT_UTIL_H 1
// Utilities that are often useful for implementing Effect instances,
// but don't need to be included from effect.h.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <stddef.h>
#include <Eigen/Core>
#include "util.h"
+namespace movit {
+
class EffectChain;
class Node;
void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);
void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);
void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);
+void set_uniform_vec2_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values);
void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values);
void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d &matrix);
-#endif // !defined(_EFFECT_UTIL_H)
+} // namespace movit
+
+#endif // !defined(_MOVIT_EFFECT_UTIL_H)