<author>Simon A. Eugster (Granjow)</author>
<parameter type="constant" name="longAlpha" default="0" min="0" max="256" factor="256">
<name>α</name>
- <comment><![CDATA[Determines how the effect tries to adapt to background changes. <br/>
- If the background does not change, then try to use 0 (requires the first frame to represent background only, without your light sources).]]></comment>
+ <comment>Determines how the effect tries to adapt to background changes. <br/>
+ If the background does not change, then try to use 0 (requires the first frame to represent background only, without your light sources).</comment>
</parameter>
<parameter type="constant" name="lightOpacity" default="60" min="0" max="100" factor="100">
<name>Opacity</name>
- <comment><![CDATA[Basic opacity for a light source.<br/>
- For slowly moving light source try to use a lower opacity value to obtain smoother results.]]></comment>
+ <comment>Basic opacity for a light source.<br/>
+ For slowly moving light source try to use a lower opacity value to obtain smoother results.</comment>
</parameter>
<parameter type="constant" name="opacitySmoothing" default="30" min="1" max="100" factor="10">
<name>Smoothing</name>
- <comment><![CDATA[Smoothing of the light map according to the light source. <br/>
- A value of 1 results in absolutely smooth transitions from background to light source, but might result in too weak lights. The maximum value gives sharper edges and stronger lights.]]></comment>
+ <comment>Smoothing of the light map according to the light source. <br/>
+ A value of 1 results in absolutely smooth transitions from background to light source, but might result in too weak lights. The maximum value gives sharper edges and stronger lights.</comment>
</parameter>
<parameter type="constant" name="backgroundWeight" default="0" min="0" max="100" factor="100">
<name>Background Weight</name>
</parameter>
<parameter type="constant" name="thresholdBrightness" default="450" min="0" max="765" factor="1">
<name>Brightness Threshold</name>
- <comment><![CDATA[Determines how bright (<code>R+G+B</code>) a light source needs to be in order to be recognized as light source.<br/>
- Increasing this threshold requires brighter light sources (i.e. more white or less color, respectively) but prevents some «false alarms» where semi-bright parts, e.g. hands where colors can change quite a lot compared to the background, are incorrectly recognized as light source.]]></comment>
+ <comment>Determines how bright (<code>R+G+B</code>) a light source needs to be in order to be recognized as light source.<br/>
+ Increasing this threshold requires brighter light sources (i.e. more white or less color, respectively) but prevents some «false alarms» where semi-bright parts, e.g. hands where colors can change quite a lot compared to the background, are incorrectly recognized as light source.</comment>
</parameter>
<parameter type="constant" name="thresholdDifference" default="80" min="0" max="255" factor="1">
<name>Difference Threshold</name>
- <comment><![CDATA[Similar to the brightness threshold, but for the brightness difference (<code>max(dR, dG, dB)</code>) <em>relative to the calculated background.</em><br/>
- Increasing this threshold makes it harder for light sources to be accepted on bright backgrounds, but decreases the danger of noise counting as light source.]]></comment>
+ <comment>Similar to the brightness threshold, but for the brightness difference (<code>max(dR, dG, dB)</code>) <em>relative to the calculated background.</em><br/>
+ Increasing this threshold makes it harder for light sources to be accepted on bright backgrounds, but decreases the danger of noise counting as light source.</comment>
</parameter>
<parameter type="constant" name="thresholdDiffSum" default="0" min="0" max="765" factor="1">
<name>Difference Sum Threshold</name>
- <comment><![CDATA[Threshold for the differences summed up (<code>dR + dG + dB</code>).<br/>
- Raising this value might, in some cases, avoid that some light objects lit by the light source are added to the light mask.]]></comment>
+ <comment>Threshold for the differences summed up (<code>dR + dG + dB</code>).<br/>
+ Raising this value might, in some cases, avoid that some light objects lit by the light source are added to the light mask.</comment>
</parameter>
<parameter type="constant" name="dim" default="0" min="0" max="255" factor="255">
<name>Dimming</name>