* this is slightly incorrect because the sigmap is not reversible
* (contexts are repeated). However, there is nearly no quality penalty
* for this (~0.001db) and the speed boost (~30%) is worth it. */
-static void ALWAYS_INLINE block_residual_write_cabac_internal( x264_t *h, x264_cabac_t *cb, int i_ctxBlockCat, int i_idx, int16_t *l, int i_count, int ctxidxinc, int b_8x8 )
+static void ALWAYS_INLINE block_residual_write_cabac_internal( x264_t *h, x264_cabac_t *cb, int i_ctxBlockCat, int16_t *l, int b_8x8 )
{
const int i_ctx_sig = significant_coeff_flag_offset[h->mb.b_interlaced][i_ctxBlockCat];
const int i_ctx_last = last_coeff_flag_offset[h->mb.b_interlaced][i_ctxBlockCat];
const int i_ctx_level = coeff_abs_level_m1_offset[i_ctxBlockCat];