* function and make sure that its always called before the float math. Noinline makes
* sure no reordering goes on. */
uint32_t var;
+ x264_prefetch_fenc( h, frame, mb_x, mb_y );
if( h->mb.b_adaptive_mbaff )
{
/* We don't know the super-MB mode we're going to pick yet, so
}
}
-void x264_threads_normalize_predictors( x264_t *h )
+static void x264_threads_normalize_predictors( x264_t *h )
{
double totalsize = 0;
for( int i = 0; i < h->param.i_threads; i++ )