#define RDO_SKIP_BS
+static int cabac_prefix_transition[15][128];
+static int cabac_prefix_size[15][128];
+
/* CAVLC: produces exactly the same bit count as a normal encode */
/* this probably still leaves some unnecessary computations */
#define bs_write1(s,v) ((s)->i_bits_encoded += 1)
/* CABAC: not exactly the same. x264_cabac_size_decision() keeps track of
* fractional bits, but only finite precision. */
#define x264_cabac_encode_decision(c,x,v) x264_cabac_size_decision(c,x,v)
-#define x264_cabac_encode_terminal(c,v) x264_cabac_size_decision(c,276,v)
+#define x264_cabac_encode_terminal(c) x264_cabac_size_decision(c,276,0)
#define x264_cabac_encode_bypass(c,v) ((c)->f8_bits_encoded += 256)
-#define x264_cabac_encode_flush(c)
+#define x264_cabac_encode_flush(h,c)
#define x264_macroblock_write_cabac x264_macroblock_size_cabac
#define x264_cabac_mb_skip x264_cabac_mb_size_skip_unused
#include "cabac.c"
+static int ssd_mb( x264_t *h )
+{
+ return h->pixf.ssd[PIXEL_16x16]( h->mb.pic.p_fenc[0], FENC_STRIDE,
+ h->mb.pic.p_fdec[0], FDEC_STRIDE )
+ + h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[1], FENC_STRIDE,
+ h->mb.pic.p_fdec[1], FDEC_STRIDE )
+ + h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[2], FENC_STRIDE,
+ h->mb.pic.p_fdec[2], FDEC_STRIDE );
+}
+
+static int ssd_plane( x264_t *h, int size, int p, int x, int y )
+{
+ return h->pixf.ssd[size]( h->mb.pic.p_fenc[p] + x+y*FENC_STRIDE, FENC_STRIDE,
+ h->mb.pic.p_fdec[p] + x+y*FDEC_STRIDE, FDEC_STRIDE );
+}
+
static int x264_rd_cost_mb( x264_t *h, int i_lambda2 )
{
- // backup mb_type because x264_macroblock_encode may change it to skip
- int i_type_bak = h->mb.i_type;
int b_transform_bak = h->mb.b_transform_8x8;
int i_ssd;
int i_bits;
x264_macroblock_encode( h );
- i_ssd = h->pixf.ssd[PIXEL_16x16]( h->mb.pic.p_fenc[0], h->mb.pic.i_stride[0],
- h->mb.pic.p_fdec[0], h->mb.pic.i_stride[0] )
- + h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[1], h->mb.pic.i_stride[1],
- h->mb.pic.p_fdec[1], h->mb.pic.i_stride[1] )
- + h->pixf.ssd[PIXEL_8x8]( h->mb.pic.p_fenc[2], h->mb.pic.i_stride[2],
- h->mb.pic.p_fdec[2], h->mb.pic.i_stride[2] );
+ i_ssd = ssd_mb( h );
if( IS_SKIP( h->mb.i_type ) )
{
}
else if( h->param.b_cabac )
{
- x264_cabac_t cabac_tmp = h->cabac;
- cabac_tmp.f8_bits_encoded = 0;
+ x264_cabac_t cabac_tmp;
+ h->mc.memcpy_aligned( &cabac_tmp, &h->cabac, offsetof(x264_cabac_t,i_low) );
x264_macroblock_size_cabac( h, &cabac_tmp );
i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
}
x264_macroblock_size_cavlc( h, &bs_tmp );
i_bits = bs_tmp.i_bits_encoded * i_lambda2;
}
- h->mb.i_type = i_type_bak;
+
h->mb.b_transform_8x8 = b_transform_bak;
return i_ssd + i_bits;
}
+
+int x264_rd_cost_part( x264_t *h, int i_lambda2, int i8, int i_pixel )
+{
+ int i_ssd, i_bits;
+
+ if( i_pixel == PIXEL_16x16 )
+ {
+ int type_bak = h->mb.i_type;
+ int i_cost = x264_rd_cost_mb( h, i_lambda2 );
+ h->mb.i_type = type_bak;
+ return i_cost;
+ }
+
+ x264_macroblock_encode_p8x8( h, i8 );
+ if( i_pixel == PIXEL_16x8 )
+ x264_macroblock_encode_p8x8( h, i8+1 );
+ if( i_pixel == PIXEL_8x16 )
+ x264_macroblock_encode_p8x8( h, i8+2 );
+
+ i_ssd = ssd_plane( h, i_pixel, 0, (i8&1)*8, (i8>>1)*8 )
+ + ssd_plane( h, i_pixel+3, 1, (i8&1)*4, (i8>>1)*4 )
+ + ssd_plane( h, i_pixel+3, 2, (i8&1)*4, (i8>>1)*4 );
+
+ if( h->param.b_cabac )
+ {
+ x264_cabac_t cabac_tmp;
+ h->mc.memcpy_aligned( &cabac_tmp, &h->cabac, offsetof(x264_cabac_t,i_low) );
+ x264_partition_size_cabac( h, &cabac_tmp, i8, i_pixel );
+ i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
+ }
+ else
+ {
+ i_bits = x264_partition_size_cavlc( h, i8, i_pixel ) * i_lambda2;
+ }
+
+ return i_ssd + i_bits;
+}
+
+int x264_rd_cost_i8x8( x264_t *h, int i_lambda2, int i8, int i_mode )
+{
+ int i_ssd, i_bits;
+
+ x264_mb_encode_i8x8( h, i8, h->mb.i_qp );
+ i_ssd = ssd_plane( h, PIXEL_8x8, 0, (i8&1)*8, (i8>>1)*8 );
+
+ if( h->param.b_cabac )
+ {
+ x264_cabac_t cabac_tmp;
+ h->mc.memcpy_aligned( &cabac_tmp, &h->cabac, offsetof(x264_cabac_t,i_low) );
+ x264_partition_i8x8_size_cabac( h, &cabac_tmp, i8, i_mode );
+ i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
+ }
+ else
+ {
+ i_bits = x264_partition_i8x8_size_cavlc( h, i8, i_mode ) * i_lambda2;
+ }
+
+ return i_ssd + i_bits;
+}
+
+int x264_rd_cost_i4x4( x264_t *h, int i_lambda2, int i4, int i_mode )
+{
+ int i_ssd, i_bits;
+
+ x264_mb_encode_i4x4( h, i4, h->mb.i_qp );
+ i_ssd = ssd_plane( h, PIXEL_4x4, 0, block_idx_x[i4]*4, block_idx_y[i4]*4 );
+
+ if( h->param.b_cabac )
+ {
+ x264_cabac_t cabac_tmp;
+ h->mc.memcpy_aligned( &cabac_tmp, &h->cabac, offsetof(x264_cabac_t,i_low) );
+
+ x264_partition_i4x4_size_cabac( h, &cabac_tmp, i4, i_mode );
+ i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
+ }
+ else
+ {
+ i_bits = x264_partition_i4x4_size_cavlc( h, i4, i_mode ) * i_lambda2;
+ }
+
+ return i_ssd + i_bits;
+}
+
+int x264_rd_cost_i8x8_chroma( x264_t *h, int i_lambda2, int i_mode, int b_dct )
+{
+ int i_ssd, i_bits;
+
+ if( b_dct )
+ x264_mb_encode_8x8_chroma( h, 0, h->mb.i_chroma_qp );
+ i_ssd = ssd_plane( h, PIXEL_8x8, 1, 0, 0 ) +
+ ssd_plane( h, PIXEL_8x8, 2, 0, 0 );
+
+ h->mb.i_chroma_pred_mode = i_mode;
+
+ if( h->param.b_cabac )
+ {
+ x264_cabac_t cabac_tmp;
+ h->mc.memcpy_aligned( &cabac_tmp, &h->cabac, offsetof(x264_cabac_t,i_low) );
+ x264_i8x8_chroma_size_cabac( h, &cabac_tmp );
+ i_bits = ( cabac_tmp.f8_bits_encoded * i_lambda2 + 128 ) >> 8;
+ }
+ else
+ {
+ i_bits = x264_i8x8_chroma_size_cavlc( h ) * i_lambda2;
+ }
+
+ return i_ssd + i_bits;
+}
+/****************************************************************************
+ * Trellis RD quantization
+ ****************************************************************************/
+
+#define TRELLIS_SCORE_MAX ((uint64_t)1<<50)
+#define CABAC_SIZE_BITS 8
+#define SSD_WEIGHT_BITS 5
+#define LAMBDA_BITS 4
+
+/* precalculate the cost of coding abs_level_m1 */
+void x264_rdo_init( )
+{
+ int i_prefix;
+ int i_ctx;
+ for( i_prefix = 0; i_prefix < 15; i_prefix++ )
+ {
+ for( i_ctx = 0; i_ctx < 128; i_ctx++ )
+ {
+ int f8_bits = 0;
+ uint8_t ctx = i_ctx;
+ int i;
+
+ for( i = 1; i < i_prefix; i++ )
+ f8_bits += x264_cabac_size_decision2( &ctx, 1 );
+ if( i_prefix > 0 && i_prefix < 14 )
+ f8_bits += x264_cabac_size_decision2( &ctx, 0 );
+ f8_bits += 1 << CABAC_SIZE_BITS; //sign
+
+ cabac_prefix_size[i_prefix][i_ctx] = f8_bits;
+ cabac_prefix_transition[i_prefix][i_ctx] = ctx;
+ }
+ }
+}
+
+// node ctx: 0..3: abslevel1 (with abslevelgt1 == 0).
+// 4..7: abslevelgt1 + 3 (and abslevel1 doesn't matter).
+/* map node ctx => cabac ctx for level=1 */
+static const int coeff_abs_level1_ctx[8] = { 1, 2, 3, 4, 0, 0, 0, 0 };
+/* map node ctx => cabac ctx for level>1 */
+static const int coeff_abs_levelgt1_ctx[8] = { 5, 5, 5, 5, 6, 7, 8, 9 };
+static const int coeff_abs_level_transition[2][8] = {
+/* update node.ctx after coding a level=1 */
+ { 1, 2, 3, 3, 4, 5, 6, 7 },
+/* update node.ctx after coding a level>1 */
+ { 4, 4, 4, 4, 5, 6, 7, 7 }
+};
+
+// should the intra and inter lambdas be different?
+// I'm just matching the behaviour of deadzone quant.
+static const int lambda2_tab[2][52] = {
+ // inter lambda = .85 * .85 * 2**(qp/3. + 10 - LAMBDA_BITS)
+ { 46, 58, 73, 92, 117, 147,
+ 185, 233, 294, 370, 466, 587,
+ 740, 932, 1174, 1480, 1864, 2349,
+ 2959, 3728, 4697, 5918, 7457, 9395,
+ 11837, 14914, 18790, 23674, 29828, 37581,
+ 47349, 59656, 75163, 94699, 119313, 150326,
+ 189399, 238627, 300652, 378798, 477255, 601304,
+ 757596, 954511, 1202608, 1515192, 1909022, 2405217,
+ 3030384, 3818045, 4810435, 6060769 },
+ // intra lambda = .65 * .65 * 2**(qp/3. + 10 - LAMBDA_BITS)
+ { 27, 34, 43, 54, 68, 86,
+ 108, 136, 172, 216, 273, 343,
+ 433, 545, 687, 865, 1090, 1374,
+ 1731, 2180, 2747, 3461, 4361, 5494,
+ 6922, 8721, 10988, 13844, 17442, 21976,
+ 27688, 34885, 43953, 55377, 69771, 87906,
+ 110755, 139543, 175813, 221511, 279087, 351627,
+ 443023, 558174, 703255, 886046, 1116348, 1406511,
+ 1772093, 2232697, 2813022, 3544186 }
+};
+
+typedef struct {
+ uint64_t score;
+ int level_idx; // index into level_tree[]
+ uint8_t cabac_state[10]; //just the contexts relevant to coding abs_level_m1
+} trellis_node_t;
+
+// TODO:
+// support chroma and i16x16 DC
+// save cabac state between blocks?
+// use trellis' RD score instead of x264_mb_decimate_score?
+// code 8x8 sig/last flags forwards with deadzone and save the contexts at
+// each position?
+// change weights when using CQMs?
+
+// possible optimizations:
+// make scores fit in 32bit
+// save quantized coefs during rd, to avoid a duplicate trellis in the final encode
+// if trellissing all MBRD modes, finish SSD calculation so we can skip all of
+// the normal dequant/idct/ssd/cabac
+
+// the unquant_mf here is not the same as dequant_mf:
+// in normal operation (dct->quant->dequant->idct) the dct and idct are not
+// normalized. quant/dequant absorb those scaling factors.
+// in this function, we just do (quant->unquant) and want the output to be
+// comparable to the input. so unquant is the direct inverse of quant,
+// and uses the dct scaling factors, not the idct ones.
+
+static void quant_trellis_cabac( x264_t *h, int16_t *dct,
+ const uint16_t *quant_mf, const int *unquant_mf,
+ const int *coef_weight, const uint8_t *zigzag,
+ int i_ctxBlockCat, int i_lambda2, int b_ac, int i_coefs )
+{
+ int abs_coefs[64], signs[64];
+ trellis_node_t nodes[2][8];
+ trellis_node_t *nodes_cur = nodes[0];
+ trellis_node_t *nodes_prev = nodes[1];
+ trellis_node_t *bnode;
+ uint8_t cabac_state_sig[64];
+ uint8_t cabac_state_last[64];
+ const int b_interlaced = h->mb.b_interlaced;
+ const int f = 1 << 15; // no deadzone
+ int i_last_nnz;
+ int i, j;
+
+ // (# of coefs) * (# of ctx) * (# of levels tried) = 1024
+ // we don't need to keep all of those: (# of coefs) * (# of ctx) would be enough,
+ // but it takes more time to remove dead states than you gain in reduced memory.
+ struct {
+ uint16_t abs_level;
+ uint16_t next;
+ } level_tree[64*8*2];
+ int i_levels_used = 1;
+
+ /* init coefs */
+ for( i = i_coefs-1; i >= b_ac; i-- )
+ if( (unsigned)(dct[zigzag[i]] * quant_mf[zigzag[i]] + f-1) >= 2*f )
+ break;
+
+ if( i < b_ac )
+ {
+ memset( dct, 0, i_coefs * sizeof(*dct) );
+ return;
+ }
+
+ i_last_nnz = i;
+
+ for( ; i >= b_ac; i-- )
+ {
+ int coef = dct[zigzag[i]];
+ abs_coefs[i] = abs(coef);
+ signs[i] = coef < 0 ? -1 : 1;
+ }
+
+ /* init trellis */
+ for( i = 1; i < 8; i++ )
+ nodes_cur[i].score = TRELLIS_SCORE_MAX;
+ nodes_cur[0].score = 0;
+ nodes_cur[0].level_idx = 0;
+ level_tree[0].abs_level = 0;
+ level_tree[0].next = 0;
+
+ // coefs are processed in reverse order, because that's how the abs value is coded.
+ // last_coef and significant_coef flags are normally coded in forward order, but
+ // we have to reverse them to match the levels.
+ // in 4x4 blocks, last_coef and significant_coef use a separate context for each
+ // position, so the order doesn't matter, and we don't even have to update their contexts.
+ // in 8x8 blocks, some positions share contexts, so we'll just have to hope that
+ // cabac isn't too sensitive.
+
+ if( i_coefs == 64 )
+ {
+ const uint8_t *ctx_sig = &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ];
+ const uint8_t *ctx_last = &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ];
+ for( i = 0; i < 63; i++ )
+ {
+ cabac_state_sig[i] = ctx_sig[ significant_coeff_flag_offset_8x8[b_interlaced][i] ];
+ cabac_state_last[i] = ctx_last[ last_coeff_flag_offset_8x8[i] ];
+ }
+ }
+ else
+ {
+ memcpy( cabac_state_sig, &h->cabac.state[ significant_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 );
+ memcpy( cabac_state_last, &h->cabac.state[ last_coeff_flag_offset[b_interlaced][i_ctxBlockCat] ], 15 );
+ }
+ memcpy( nodes_cur[0].cabac_state, &h->cabac.state[ coeff_abs_level_m1_offset[i_ctxBlockCat] ], 10 );
+
+ for( i = i_last_nnz; i >= b_ac; i-- )
+ {
+ int i_coef = abs_coefs[i];
+ int q = ( f + i_coef * quant_mf[zigzag[i]] ) >> 16;
+ int abs_level;
+ int cost_sig[2], cost_last[2];
+ trellis_node_t n;
+
+ // skip 0s: this doesn't affect the output, but saves some unnecessary computation.
+ if( q == 0 )
+ {
+ // no need to calculate ssd of 0s: it's the same in all nodes.
+ // no need to modify level_tree for ctx=0: it starts with an infinite loop of 0s.
+ const uint32_t cost_sig0 = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 )
+ * (uint64_t)i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS );
+ for( j = 1; j < 8; j++ )
+ {
+ if( nodes_cur[j].score != TRELLIS_SCORE_MAX )
+ {
+#define SET_LEVEL(n,l) \
+ level_tree[i_levels_used].abs_level = l; \
+ level_tree[i_levels_used].next = n.level_idx; \
+ n.level_idx = i_levels_used; \
+ i_levels_used++;
+
+ SET_LEVEL( nodes_cur[j], 0 );
+ nodes_cur[j].score += cost_sig0;
+ }
+ }
+ continue;
+ }
+
+ XCHG( trellis_node_t*, nodes_cur, nodes_prev );
+
+ for( j = 0; j < 8; j++ )
+ nodes_cur[j].score = TRELLIS_SCORE_MAX;
+
+ if( i < i_coefs-1 )
+ {
+ cost_sig[0] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 0 );
+ cost_sig[1] = x264_cabac_size_decision_noup( &cabac_state_sig[i], 1 );
+ cost_last[0] = x264_cabac_size_decision_noup( &cabac_state_last[i], 0 );
+ cost_last[1] = x264_cabac_size_decision_noup( &cabac_state_last[i], 1 );
+ }
+ else
+ {
+ cost_sig[0] = cost_sig[1] = 0;
+ cost_last[0] = cost_last[1] = 0;
+ }
+
+ // there are a few cases where increasing the coeff magnitude helps,
+ // but it's only around .003 dB, and skipping them ~doubles the speed of trellis.
+ // could also try q-2: that sometimes helps, but also sometimes decimates blocks
+ // that are better left coded, especially at QP > 40.
+ for( abs_level = q; abs_level >= q-1; abs_level-- )
+ {
+ int d = i_coef - ((unquant_mf[zigzag[i]] * abs_level + 128) >> 8);
+ uint64_t ssd = (int64_t)d*d * coef_weight[i];
+
+ for( j = 0; j < 8; j++ )
+ {
+ int node_ctx = j;
+ if( nodes_prev[j].score == TRELLIS_SCORE_MAX )
+ continue;
+ n = nodes_prev[j];
+
+ /* code the proposed level, and count how much entropy it would take */
+ if( abs_level || node_ctx )
+ {
+ unsigned f8_bits = cost_sig[ abs_level != 0 ];
+ if( abs_level )
+ {
+ const int i_prefix = X264_MIN( abs_level - 1, 14 );
+ f8_bits += cost_last[ node_ctx == 0 ];
+ f8_bits += x264_cabac_size_decision2( &n.cabac_state[coeff_abs_level1_ctx[node_ctx]], i_prefix > 0 );
+ if( i_prefix > 0 )
+ {
+ uint8_t *ctx = &n.cabac_state[coeff_abs_levelgt1_ctx[node_ctx]];
+ f8_bits += cabac_prefix_size[i_prefix][*ctx];
+ *ctx = cabac_prefix_transition[i_prefix][*ctx];
+ if( abs_level >= 15 )
+ f8_bits += bs_size_ue( abs_level - 15 ) << CABAC_SIZE_BITS;
+ node_ctx = coeff_abs_level_transition[1][node_ctx];
+ }
+ else
+ {
+ f8_bits += 1 << CABAC_SIZE_BITS;
+ node_ctx = coeff_abs_level_transition[0][node_ctx];
+ }
+ }
+ n.score += (uint64_t)f8_bits * i_lambda2 >> ( CABAC_SIZE_BITS - LAMBDA_BITS );
+ }
+
+ n.score += ssd;
+
+ /* save the node if it's better than any existing node with the same cabac ctx */
+ if( n.score < nodes_cur[node_ctx].score )
+ {
+ SET_LEVEL( n, abs_level );
+ nodes_cur[node_ctx] = n;
+ }
+ }
+ }
+ }
+
+ /* output levels from the best path through the trellis */
+ bnode = &nodes_cur[0];
+ for( j = 1; j < 8; j++ )
+ if( nodes_cur[j].score < bnode->score )
+ bnode = &nodes_cur[j];
+
+ j = bnode->level_idx;
+ for( i = b_ac; i < i_coefs; i++ )
+ {
+ dct[zigzag[i]] = level_tree[j].abs_level * signs[i];
+ j = level_tree[j].next;
+ }
+}
+
+
+void x264_quant_4x4_trellis( x264_t *h, int16_t dct[4][4], int i_quant_cat,
+ int i_qp, int i_ctxBlockCat, int b_intra )
+{
+ int b_ac = (i_ctxBlockCat == DCT_LUMA_AC);
+ quant_trellis_cabac( h, (int16_t*)dct,
+ h->quant4_mf[i_quant_cat][i_qp], h->unquant4_mf[i_quant_cat][i_qp],
+ x264_dct4_weight2_zigzag[h->mb.b_interlaced],
+ x264_zigzag_scan4[h->mb.b_interlaced],
+ i_ctxBlockCat, lambda2_tab[b_intra][i_qp], b_ac, 16 );
+}
+
+
+void x264_quant_8x8_trellis( x264_t *h, int16_t dct[8][8], int i_quant_cat,
+ int i_qp, int b_intra )
+{
+ quant_trellis_cabac( h, (int16_t*)dct,
+ h->quant8_mf[i_quant_cat][i_qp], h->unquant8_mf[i_quant_cat][i_qp],
+ x264_dct8_weight2_zigzag[h->mb.b_interlaced],
+ x264_zigzag_scan8[h->mb.b_interlaced],
+ DCT_LUMA_8x8, lambda2_tab[b_intra][i_qp], 0, 64 );
+}
+