#define I8 X264_ANALYSE_I8x8
#define P8 X264_ANALYSE_PSUB16x16
#define B8 X264_ANALYSE_BSUB16x16
-/*0*/ { .time=1.060, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=0, .psy_rd=0 },
-/*1*/ { .time=1.120, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=0 },
-/*2*/ { .time=1.440, .subme=3, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=0 },
-/*3*/ { .time=1.620, .subme=5, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=1.0 },
-/*4*/ { .time=2.660, .subme=6, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=1.0 },
-/*5*/ { .time=3.560, .subme=6, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
-/*6*/ { .time=4.640, .subme=6, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
-/*7*/ { .time=5.190, .subme=7, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
-/*8*/ { .time=6.190, .subme=7, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
-/*9*/ { .time=6.920, .subme=7, .me=X264_ME_HEX, .refs=3, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
-/*10*/ { .time=7.070, .subme=8, .me=X264_ME_HEX, .refs=3, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
-/*11*/ { .time=8.800, .subme=8, .me=X264_ME_UMH, .refs=3, .mix=1, .chromame=1, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
-/*12*/ { .time=18.570, .subme=8, .me=X264_ME_UMH, .refs=3, .mix=1, .chromame=1, .trellis=2, .partitions=I8|I4|P8|B8, .psy_rd=1.0 }
+/*0*/ { .time=1.000, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=0, .psy_rd=0 },
+/*1*/ { .time=1.009, .subme=1, .me=X264_ME_DIA, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=0 },
+/*2*/ { .time=1.843, .subme=3, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=0 },
+/*3*/ { .time=1.984, .subme=5, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=1.0 },
+/*4*/ { .time=2.289, .subme=6, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=0, .partitions=I8|I4, .psy_rd=1.0 },
+/*5*/ { .time=3.113, .subme=6, .me=X264_ME_HEX, .refs=1, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
+/*6*/ { .time=3.400, .subme=6, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
+/*7*/ { .time=3.755, .subme=7, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4, .psy_rd=1.0 },
+/*8*/ { .time=4.592, .subme=7, .me=X264_ME_HEX, .refs=2, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
+/*9*/ { .time=4.730, .subme=7, .me=X264_ME_HEX, .refs=3, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
+/*10*/ { .time=5.453, .subme=8, .me=X264_ME_HEX, .refs=3, .mix=0, .chromame=0, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
+/*11*/ { .time=8.277, .subme=8, .me=X264_ME_UMH, .refs=3, .mix=1, .chromame=1, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 },
+/*12*/ { .time=8.410, .subme=8, .me=X264_ME_UMH, .refs=4, .mix=1, .chromame=1, .trellis=1, .partitions=I8|I4|P8|B8, .psy_rd=1.0 }
};
static void apply_preset( x264_t *h, int preset )
// update buffer state after encoding and outputting the previous frame(s)
if( sc->first )
{
- t = sc->timestamp;
+ t = sc->timestamp = x264_mdate();
sc->first = 0;
}
else
wall = wall*decay + delta_t;
tgt = tgt*decay + target;
den = den*decay + 1;
- fprintf( stderr, "speed: %.2f %d[%.5f] (t/c/w: %6.0f/%6.0f/%6.0f = %.4f) fps=%.2f\r",
+ x264_log( h, X264_LOG_DEBUG, "speed: %.2f %d[%.5f] (t/c/w: %6.0f/%6.0f/%6.0f = %.4f) fps=%.2f\r",
set, sc->preset, (float)sc->buffer_fill / sc->buffer_size,
tgt/den, cpu/den, wall/den, cpu/wall, 1e6*den/wall );
}