s.offense = true;
last_gained_possession = e.t;
}
+ if (e.type == "drop" || e.type == "throwaway") {
+ s.offense = false;
+ num_touches = 0;
+ }
}
s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
s.possession_sec = (s.offense && last_gained_possession != 0) ? (t - last_gained_possession) / 1000 : 0;