]> git.sesse.net Git - pkanalytics/blobdiff - events.cpp
Make offense/defense a tristate-enum.
[pkanalytics] / events.cpp
index 381991a2a211603d7323c2c8efb12fe94ea3cf4f..231d6ee125d5c2205604e724c5fd868d177da52d 100644 (file)
@@ -10,6 +10,11 @@ using namespace std;
 
 string format_timestamp(uint64_t pos);
 
+EventsModel::EventsModel(sqlite3 *db) : db(db)
+{
+       load_data();
+}
+
 QVariant EventsModel::headerData(int section, Qt::Orientation orientation, int role) const
 {
        if (role != Qt::DisplayRole) {
@@ -33,13 +38,13 @@ QVariant EventsModel::data(const QModelIndex &index, int role) const
        if (role != Qt::DisplayRole) {
                return QVariant();
        }
-       refresh_if_needed();
        if (index.column() == 0) {
                return QString::fromUtf8(format_timestamp(events[index.row()].t));
        } else if (index.column() == 1) {
                optional<int> player_id = events[index.row()].player_id;
                if (player_id) {
-                       const Player &p = players[*player_id];
+                       auto p_it = players.find(*player_id);
+                       const Player &p = p_it->second;
                        return QString::fromUtf8(p.name + " (" + p.number + ")");
                } else {
                        return QVariant();
@@ -50,15 +55,10 @@ QVariant EventsModel::data(const QModelIndex &index, int role) const
        return QVariant();
 }
 
-void EventsModel::refresh_if_needed() const
+void EventsModel::load_data()
 {
-       if (!stale) {
-               return;
-       }
-
        players.clear();
        events.clear();
-       stale = false;
 
        // Read the players.
        sqlite3_stmt *stmt;
@@ -89,7 +89,7 @@ void EventsModel::refresh_if_needed() const
        }
 
        // Read the events.
-       ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event", -1, &stmt, 0);
+       ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0);
        if (ret != SQLITE_OK) {
                fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
                abort();
@@ -100,7 +100,9 @@ void EventsModel::refresh_if_needed() const
                        Event e;
                        e.event_id = sqlite3_column_int(stmt, 0);
                        e.t = sqlite3_column_int(stmt, 1);
-                       e.player_id = sqlite3_column_int(stmt, 2);
+                       if (sqlite3_column_type(stmt, 2) == SQLITE_INTEGER) {  // Non-NULL.
+                               e.player_id = sqlite3_column_int(stmt, 2);
+                       }
                        e.type = (const char *)sqlite3_column_text(stmt, 3);
                        events.push_back(std::move(e));
                } else if (ret == SQLITE_DONE) {
@@ -115,22 +117,19 @@ void EventsModel::refresh_if_needed() const
                fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
                abort();
        }
-
-       // TODO what if data changes externally?
-       //emit dataChanged(QModelIndex(
 }
 
-int EventsModel::insert_event(uint64_t t, int player_id)
+unsigned EventsModel::insert_event(uint64_t t, optional<int> player_id, const string &type)
 {
        auto it = lower_bound(events.begin(), events.end(), t,
                [](const Event &e, uint64_t t) { return e.t < t; });
-       int pos = distance(events.begin(), it);
+       unsigned pos = distance(events.begin(), it);
        beginInsertRows(QModelIndex(), pos, pos);
 
        Event e;
        e.t = t;
        e.player_id = player_id;
-       e.type = "unknown";
+       e.type = type;
        events.insert(events.begin() + pos, e);
 
        endInsertRows();
@@ -144,8 +143,12 @@ int EventsModel::insert_event(uint64_t t, int player_id)
        }
 
        sqlite3_bind_int64(stmt, 1, t);
-       sqlite3_bind_int64(stmt, 2, player_id);
-       sqlite3_bind_text(stmt, 3, e.type.data(), e.type.size(), SQLITE_STATIC);
+       if (player_id) {
+               sqlite3_bind_int64(stmt, 2, *player_id);
+       } else {
+               sqlite3_bind_null(stmt, 2);
+       }
+       sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC);
 
        ret = sqlite3_step(stmt);
        if (ret == SQLITE_ROW) {
@@ -163,6 +166,37 @@ int EventsModel::insert_event(uint64_t t, int player_id)
        return pos;
 }
 
+void EventsModel::delete_event(unsigned pos)
+{
+       int event_id = events[pos].event_id;
+
+       beginRemoveRows(QModelIndex(), pos, pos);
+       events.erase(events.begin() + pos);
+       endRemoveRows();
+
+       // Delete the row from the database.
+       sqlite3_stmt *stmt;
+       int ret = sqlite3_prepare_v2(db, "DELETE FROM event WHERE event=?", -1, &stmt, 0);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "DELETE prepare: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+
+       sqlite3_bind_int64(stmt, 1, event_id);
+
+       ret = sqlite3_step(stmt);
+       if (ret == SQLITE_ROW) {
+               fprintf(stderr, "DELETE step: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+
+       ret = sqlite3_finalize(stmt);
+       if (ret != SQLITE_OK) {
+               fprintf(stderr, "DELETE finalize: %s\n", sqlite3_errmsg(db));
+               abort();
+       }
+}
+
 void EventsModel::set_event_type(unsigned pos, const string &type)
 {
        events[pos].type = type;
@@ -190,3 +224,154 @@ void EventsModel::set_event_type(unsigned pos, const string &type)
                abort();
        }
 }
+
+EventsModel::Status EventsModel::get_status_at(uint64_t t)
+{
+       Status s;
+       s.our_score = 0;
+       s.their_score = 0;
+       s.attack_state = Status::NOT_STARTED;
+       s.stoppage = false;
+       s.should_pull = true;
+       uint64_t last_gained_possession = 0;
+       uint64_t last_stoppage = 0;
+       uint64_t time_spent_in_stoppage = 0;
+       unsigned num_touches = 0;
+
+       auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
+       auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
+
+       for (const Event &e : events) {
+               if (e.t > t) {
+                       break;
+               }
+
+               if (e.type == "goal" || e.type == "their_goal") {
+                       s.should_pull = true;
+               } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown") {
+                       // No effect on pull status.
+               } else {
+                       s.should_pull = false;
+               }
+
+               if (e.type == "set_offense") {
+                       set_offense();
+               } else if (e.type == "set_defense") {
+                       set_defense();
+               }
+
+               if (e.type == "goal") {
+                       ++s.our_score;
+                       set_defense();
+                       num_touches = 0;
+               }
+               if (e.type == "their_goal") {
+                       ++s.their_score;
+                       set_offense();
+                       num_touches = 0;
+               }
+               if (e.type == "catch") {
+                       if (num_touches == 0) {  // Pick up.
+                               last_gained_possession = e.t;
+                               time_spent_in_stoppage = 0;
+                       }
+                       ++num_touches;
+               }
+               if (e.type == "interception") {
+                       num_touches = 1;
+                       set_offense();
+                       last_gained_possession = e.t;
+                       time_spent_in_stoppage = 0;
+               }
+               if (e.type == "defense" || e.type == "their_throwaway") {
+                       set_offense();
+                       num_touches = 0;
+                       time_spent_in_stoppage = 0;
+               }
+               if (e.type == "drop" || e.type == "throwaway") {
+                       set_defense();
+                       num_touches = 0;
+               }
+               if (e.type == "stoppage") {
+                       s.stoppage = true;
+                       last_stoppage = e.t;
+               }
+               if (e.type == "restart") {
+                       s.stoppage = false;
+                       if (last_stoppage != 0) {
+                               time_spent_in_stoppage += (e.t - last_stoppage);
+                               last_stoppage = 0;
+                       }
+               }
+       }
+       if (s.stoppage && last_stoppage != 0) {
+               time_spent_in_stoppage += (t - last_stoppage);
+       }
+
+       s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
+       s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
+       s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
+       return s;
+}
+
+set<int> EventsModel::get_team_at(uint64_t t)
+{
+       set<int> team;
+       for (const Event &e : events) {
+               if (e.t > t) {
+                       break;
+               }
+               if (e.type == "in") {
+                       team.insert(*e.player_id);
+               }
+               if (e.type == "out") {
+                       team.erase(*e.player_id);
+               }
+       }
+       return team;
+}
+
+void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
+{
+       // Backdate to the last goal or stoppage, _or_ the last time someone
+       // going out is mentioned. (We don't really track injuries yet;
+       // do we want an explicit injury type? If we had one, it would probably
+       // be the simplest.)
+       uint64_t backdate_point = 0;
+       for (const Event &e : events) {
+               if (e.t > t) {
+                       break;
+               }
+               if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset") {
+                       backdate_point = e.t + 1;
+               }
+               if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
+                       backdate_point = e.t + 1;
+               }
+       }
+
+       // Delete all in/outs already at the backdate point.
+       for (unsigned i = 0; i < events.size(); ) {
+               if (events[i].t > backdate_point) {
+                       break;
+               }
+               if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
+                       delete_event(i);
+               } else {
+                       ++i;
+               }
+       }
+
+       // Finally make the subs we need.
+       set<int> old_team = get_team_at(backdate_point);
+       for (int player_id : old_team) {
+               if (!new_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "out");
+               }
+       }
+       for (int player_id : new_team) {
+               if (!old_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "in");
+               }
+       }
+}