]> git.sesse.net Git - pkanalytics/blobdiff - events.cpp
Nicer alignment of the player table.
[pkanalytics] / events.cpp
index 09c8567ddf8c30737d0d1f578c8f46f108864997..24fd649e7f3adfeaea19f41a27e393858ba1df99 100644 (file)
@@ -225,46 +225,107 @@ void EventsModel::set_event_type(unsigned pos, const string &type)
        }
 }
 
+unsigned EventsModel::get_last_event_pos(uint64_t t) const
+{
+       // upper_bound() gives first where e.t > t,
+       // and the one before that is the one we want.
+       auto it = upper_bound(events.begin(), events.end(), t,
+               [](uint64_t t, const Event &e) { return t < e.t; });
+       if (it == events.begin()) {
+               return 0;
+       } else {
+               return distance(events.begin(), it - 1);
+       }
+}
+
 EventsModel::Status EventsModel::get_status_at(uint64_t t)
 {
        Status s;
        s.our_score = 0;
        s.their_score = 0;
-       s.offense = true;
+       s.attack_state = Status::NOT_STARTED;
+       s.stoppage = false;
+       s.pull_state = Status::SHOULD_PULL;
        uint64_t last_gained_possession = 0;
+       uint64_t last_stoppage = 0;
+       uint64_t time_spent_in_stoppage = 0;
        unsigned num_touches = 0;
+
+       auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
+       auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
+
        for (const Event &e : events) {
                if (e.t > t) {
                        break;
                }
+
+               if (e.type == "goal" || e.type == "their_goal") {
+                       s.pull_state = Status::SHOULD_PULL;
+               } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
+                       // No effect on pull status.
+               } else if (e.type == "pull") {
+                       s.pull_state = Status::PULL_IN_AIR;
+               } else {
+                       s.pull_state = Status::NOT_PULLING;  // Includes pull_landed and pull_oob.
+               }
+
+               if (e.type == "set_offense") {
+                       set_offense();
+               } else if (e.type == "set_defense") {
+                       set_defense();
+               }
+
                if (e.type == "goal") {
                        ++s.our_score;
-                       s.offense = false;
+                       set_defense();
                        num_touches = 0;
                }
                if (e.type == "their_goal") {
                        ++s.their_score;
-                       s.offense = true;
+                       set_offense();
                        num_touches = 0;
                }
                if (e.type == "catch") {
                        if (num_touches == 0) {  // Pick up.
                                last_gained_possession = e.t;
+                               time_spent_in_stoppage = 0;
                        }
                        ++num_touches;
                }
                if (e.type == "interception") {
                        num_touches = 1;
-                       s.offense = true;
+                       set_offense();
                        last_gained_possession = e.t;
+                       time_spent_in_stoppage = 0;
+               }
+               if (e.type == "defense" || e.type == "their_throwaway") {
+                       set_offense();
+                       num_touches = 0;
+                       time_spent_in_stoppage = 0;
                }
                if (e.type == "drop" || e.type == "throwaway") {
-                       s.offense = false;
+                       set_defense();
                        num_touches = 0;
                }
+               if (e.type == "stoppage") {
+                       s.stoppage = true;
+                       last_stoppage = e.t;
+               }
+               if (e.type == "restart") {
+                       s.stoppage = false;
+                       if (last_stoppage != 0) {
+                               time_spent_in_stoppage += (e.t - last_stoppage);
+                               last_stoppage = 0;
+                       }
+               }
+       }
+       if (s.stoppage && last_stoppage != 0) {
+               time_spent_in_stoppage += (t - last_stoppage);
        }
+
        s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
-       s.possession_sec = (s.offense && last_gained_possession != 0) ? (t - last_gained_possession) / 1000 : 0;
+       s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
+       s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
        return s;
 }
 
@@ -284,3 +345,48 @@ set<int> EventsModel::get_team_at(uint64_t t)
        }
        return team;
 }
+
+void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
+{
+       // Backdate to the last goal or stoppage, _or_ the last time someone
+       // going out is mentioned. (We don't really track injuries yet;
+       // do we want an explicit injury type? If we had one, it would probably
+       // be the simplest.)
+       uint64_t backdate_point = 0;
+       for (const Event &e : events) {
+               if (e.t > t) {
+                       break;
+               }
+               if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset") {
+                       backdate_point = e.t + 1;
+               }
+               if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
+                       backdate_point = e.t + 1;
+               }
+       }
+
+       // Delete all in/outs already at the backdate point.
+       for (unsigned i = 0; i < events.size(); ) {
+               if (events[i].t > backdate_point) {
+                       break;
+               }
+               if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
+                       delete_event(i);
+               } else {
+                       ++i;
+               }
+       }
+
+       // Finally make the subs we need.
+       set<int> old_team = get_team_at(backdate_point);
+       for (int player_id : old_team) {
+               if (!new_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "out");
+               }
+       }
+       for (int player_id : new_team) {
+               if (!old_team.count(player_id)) {
+                       insert_event(backdate_point, player_id, "in");
+               }
+       }
+}