s.offense = true;
s.stoppage = false;
uint64_t last_gained_possession = 0;
+ uint64_t last_stoppage = 0;
+ uint64_t time_spent_in_stoppage = 0;
unsigned num_touches = 0;
for (const Event &e : events) {
if (e.t > t) {
if (e.type == "catch") {
if (num_touches == 0) { // Pick up.
last_gained_possession = e.t;
+ time_spent_in_stoppage = 0;
}
++num_touches;
}
num_touches = 1;
s.offense = true;
last_gained_possession = e.t;
+ time_spent_in_stoppage = 0;
}
if (e.type == "defense" || e.type == "their_throwaway") {
s.offense = true;
num_touches = 0;
+ time_spent_in_stoppage = 0;
}
if (e.type == "drop" || e.type == "throwaway") {
s.offense = false;
}
if (e.type == "stoppage") {
s.stoppage = true;
+ last_stoppage = e.t;
}
if (e.type == "restart") {
s.stoppage = false;
+ if (last_stoppage != 0) {
+ time_spent_in_stoppage += (e.t - last_stoppage);
+ last_stoppage = 0;
+ }
}
}
+ if (s.stoppage && last_stoppage != 0) {
+ time_spent_in_stoppage += (t - last_stoppage);
+ }
+
s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
- s.possession_sec = (s.offense && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession) / 1000 : 0;
+ s.possession_sec = (s.offense && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
+ s.stoppage_sec = (s.offense && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
return s;
}